Warrior Combo Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.

SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.

SR Rarity
Heroic Challenger - Morning Star
SR Rarity
Heroic Challenger - Morning Star
SR Rarity
Heroic Challenger - Morning Star
EARTH 4
Heroic Challenger - Morning Star
  • ATK:

  • 1500

  • DEF:

  • 1300


If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.

SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.

UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.

SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

R Rarity
Infernoble Knight Turpin
R Rarity
Infernoble Knight Turpin
R Rarity
Infernoble Knight Turpin
FIRE 4
Infernoble Knight Turpin
  • ATK:

  • 1400

  • DEF:

  • 1700


While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SR Rarity
Neo Space Connector
SR Rarity
Neo Space Connector
SR Rarity
Neo Space Connector
LIGHT 4
Neo Space Connector
  • ATK:

  • 800

  • DEF:

  • 1800


When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.

N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.

R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.

SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.

UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Courageous Crimson Chevalier Bradamante
SR Rarity
Courageous Crimson Chevalier Bradamante
SR Rarity
Courageous Crimson Chevalier Bradamante
FIRE 1
Courageous Crimson Chevalier Bradamante
  • ATK:

  • 500

  • DEF:

  • 200


(This card is always treated as an "Infernoble Knight" card.) You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn.

R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

    SR Rarity
    Angelica's Angelic Ring
    SR Rarity
    Angelica's Angelic Ring
    SR Rarity
    Angelica's Angelic Ring
    Spell Equip
    Angelica's Angelic Ring

      Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.

      UR Rarity
      Called by the Grave
      UR Rarity
      Called by the Grave
      UR Rarity
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



        Tag(s):

        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



          Tag(s):

          UR Rarity
          Heroic Call
          UR Rarity
          Heroic Call
          UR Rarity
          Heroic Call
          Spell Normal
          Heroic Call

            Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.

            SR Rarity
            Mikanko Dance - Mayowashidori
            SR Rarity
            Mikanko Dance - Mayowashidori
            SR Rarity
            Mikanko Dance - Mayowashidori
            Spell Equip
            Mikanko Dance - Mayowashidori

              The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.

              UR Rarity
              Mikanko Fire Dance
              UR Rarity
              Mikanko Fire Dance
              UR Rarity
              Mikanko Fire Dance
              Spell Equip
              Mikanko Fire Dance

                Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

                UR Rarity
                Mikanko Water Arabesque
                UR Rarity
                Mikanko Water Arabesque
                UR Rarity
                Mikanko Water Arabesque
                Spell Equip
                Mikanko Water Arabesque

                  The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

                  UR Rarity
                  Original Sinful Spoils - Snake-Eye
                  UR Rarity
                  Original Sinful Spoils - Snake-Eye
                  UR Rarity
                  Original Sinful Spoils - Snake-Eye
                  Spell Normal
                  Original Sinful Spoils - Snake-Eye

                    Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.

                    N Rarity
                    Phoenix Gearblade
                    N Rarity
                    Phoenix Gearblade
                    N Rarity
                    Phoenix Gearblade
                    Spell Equip
                    Phoenix Gearblade

                      Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.

                      SR Rarity
                      Preparation of Rites
                      SR Rarity
                      Preparation of Rites
                      SR Rarity
                      Preparation of Rites
                      Spell Normal
                      Preparation of Rites

                        Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

                        UR Rarity
                        Reinforcement of the Army
                        UR Rarity
                        Reinforcement of the Army
                        UR Rarity
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                          R Rarity
                          The Great Mikanko Ceremony
                          R Rarity
                          The Great Mikanko Ceremony
                          R Rarity
                          The Great Mikanko Ceremony
                          Spell Quick
                          The Great Mikanko Ceremony

                            Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.

                            UR Rarity
                            WANTED: Seeker of Sinful Spoils
                            UR Rarity
                            WANTED: Seeker of Sinful Spoils
                            UR Rarity
                            WANTED: Seeker of Sinful Spoils
                            Spell Quick
                            WANTED: Seeker of Sinful Spoils

                              Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

                              R Rarity
                              Heavy Slump
                              R Rarity
                              Heavy Slump
                              R Rarity
                              Heavy Slump
                              Trap Normal
                              Heavy Slump

                                If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.

                                UR Rarity
                                Mikanko Spiritwalk
                                UR Rarity
                                Mikanko Spiritwalk
                                UR Rarity
                                Mikanko Spiritwalk
                                Trap Normal
                                Mikanko Spiritwalk

                                  Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.

                                  Extra Deck

                                  UR Rarity
                                  Apollousa, Bow of the Goddess
                                  UR Rarity
                                  Apollousa, Bow of the Goddess
                                  UR Rarity
                                  Apollousa, Bow of the Goddess
                                  WIND
                                  Apollousa, Bow of the Goddess
                                  • ATK:

                                  • -1

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right


                                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                                  UR Rarity
                                  Emperor Charles the Great
                                  UR Rarity
                                  Emperor Charles the Great
                                  UR Rarity
                                  Emperor Charles the Great
                                  FIRE
                                  Emperor Charles the Great
                                  • ATK:

                                  • 3000

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.

                                  UR Rarity
                                  I:P Masquerena
                                  UR Rarity
                                  I:P Masquerena
                                  UR Rarity
                                  I:P Masquerena
                                  DARK
                                  I:P Masquerena
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                  UR Rarity
                                  Isolde, Two Tales of the Noble Knights
                                  UR Rarity
                                  Isolde, Two Tales of the Noble Knights
                                  UR Rarity
                                  Isolde, Two Tales of the Noble Knights
                                  LIGHT
                                  Isolde, Two Tales of the Noble Knights
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                                  UR Rarity
                                  S:P Little Knight
                                  UR Rarity
                                  S:P Little Knight
                                  UR Rarity
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                  UR Rarity
                                  Baronne de Fleur
                                  UR Rarity
                                  Baronne de Fleur
                                  UR Rarity
                                  Baronne de Fleur
                                  WIND 10
                                  Baronne de Fleur
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2400


                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                                  SR Rarity
                                  Herald of the Arc Light
                                  SR Rarity
                                  Herald of the Arc Light
                                  SR Rarity
                                  Herald of the Arc Light
                                  LIGHT 4
                                  Herald of the Arc Light
                                  • ATK:

                                  • 600

                                  • DEF:

                                  • 1000


                                  1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

                                  UR Rarity
                                  Infernoble Knight Emperor Charles
                                  UR Rarity
                                  Infernoble Knight Emperor Charles
                                  UR Rarity
                                  Infernoble Knight Emperor Charles
                                  FIRE 9
                                  Infernoble Knight Emperor Charles
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 200


                                  1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.

                                  R Rarity
                                  Infernoble Knight Captain Roland
                                  R Rarity
                                  Infernoble Knight Captain Roland
                                  R Rarity
                                  Infernoble Knight Captain Roland
                                  FIRE 5
                                  Infernoble Knight Captain Roland
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 500


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.

                                  UR Rarity
                                  M-X-Saber Invoker
                                  UR Rarity
                                  M-X-Saber Invoker
                                  UR Rarity
                                  M-X-Saber Invoker
                                  EARTH
                                  M-X-Saber Invoker
                                  • ATK:

                                  • 1600

                                  • DEF:

                                  • 500


                                  2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.

                                  Need 43 UR

                                  UR Rarity
                                  Diabellstar the Black Witch3 card
                                  UR Rarity
                                  Fairy Tail - Snow1 card
                                  UR Rarity
                                  Immortal Phoenix Gearfried1 card
                                  UR Rarity
                                  Kashtira Fenrir1 card
                                  UR Rarity
                                  Kashtira Riseheart1 card
                                  UR Rarity
                                  Maxx "C"3 card
                                  UR Rarity
                                  Super Quantum Red Layer1 card
                                  UR Rarity
                                  Tearlaments Reinoheart1 card
                                  UR Rarity
                                  Tearlaments Scheiren2 card
                                  UR Rarity
                                  Tearlaments Rulkallos1 card
                                  UR Rarity
                                  Apollousa, Bow of the Goddess1 card
                                  UR Rarity
                                  Emperor Charles the Great2 card
                                  UR Rarity
                                  Isolde, Two Tales of the Noble Knights2 card
                                  UR Rarity
                                  Promethean Princess, Bestower of Flames1 card
                                  UR Rarity
                                  Relinquished Anima1 card
                                  UR Rarity
                                  S:P Little Knight1 card
                                  UR Rarity
                                  Baronne de Fleur1 card
                                  UR Rarity
                                  Infernoble Knight Emperor Charles1 card
                                  UR Rarity
                                  Ash Blossom & Joyous Spring3 card
                                  UR Rarity
                                  Effect Veiler1 card
                                  UR Rarity
                                  Battlin' Boxer King Dempsey1 card
                                  UR Rarity
                                  Called by the Grave2 card
                                  UR Rarity
                                  Crossout Designator1 card
                                  UR Rarity
                                  One for One1 card
                                  UR Rarity
                                  Original Sinful Spoils - Snake-Eye1 card
                                  UR Rarity
                                  Primeval Planet Perlereino1 card
                                  UR Rarity
                                  Reinforcement of the Army1 card
                                  UR Rarity
                                  That Grass Looks Greener1 card
                                  UR Rarity
                                  Triple Tactics Talent2 card
                                  UR Rarity
                                  WANTED: Seeker of Sinful Spoils1 card
                                  UR Rarity
                                  Infinite Impermanence2 card

                                  Main: 60 Extra: 15

                                  UR Rarity
                                  3 cardDiabellstar the Black Witch
                                  UR Rarity
                                  3 cardDiabellstar the Black Witch
                                  Diabellstar the Black Witch
                                  DARK 7
                                  Diabellstar the Black Witch
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                                  SR Rarity
                                  3 cardDroll & Lock Bird
                                  SR Rarity
                                  3 cardDroll & Lock Bird
                                  Droll & Lock Bird
                                  WIND 1
                                  Droll & Lock Bird
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                  UR Rarity
                                  1 cardFairy Tail - Snow
                                  UR Rarity
                                  1 cardFairy Tail - Snow
                                  Fairy Tail - Snow
                                  LIGHT 4
                                  Fairy Tail - Snow
                                  • ATK:

                                  • 1850

                                  • DEF:

                                  • 1000


                                  If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


                                  R Rarity
                                  2 cardFire Flint Lady
                                  R Rarity
                                  2 cardFire Flint Lady
                                  Fire Flint Lady
                                  FIRE 1
                                  Fire Flint Lady
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 100


                                  If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                                  UR Rarity
                                  1 cardImmortal Phoenix Gearfried
                                  UR Rarity
                                  1 cardImmortal Phoenix Gearfried
                                  Immortal Phoenix Gearfried
                                  FIRE 9
                                  Immortal Phoenix Gearfried
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2200


                                  You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


                                  SR Rarity
                                  1 cardInfernoble Knight - Renaud
                                  SR Rarity
                                  1 cardInfernoble Knight - Renaud
                                  Infernoble Knight - Renaud
                                  FIRE 1
                                  Infernoble Knight - Renaud
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 500


                                  If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                                  N Rarity
                                  1 cardInfernoble Knight Maugis
                                  N Rarity
                                  1 cardInfernoble Knight Maugis
                                  Infernoble Knight Maugis
                                  FIRE 4
                                  Infernoble Knight Maugis
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 1000


                                  While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                                  SR Rarity
                                  1 cardInfernoble Knight Ogier
                                  SR Rarity
                                  1 cardInfernoble Knight Ogier
                                  Infernoble Knight Ogier
                                  FIRE 4
                                  Infernoble Knight Ogier
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2000


                                  While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                                  R Rarity
                                  1 cardInfernoble Knight Turpin
                                  R Rarity
                                  1 cardInfernoble Knight Turpin
                                  Infernoble Knight Turpin
                                  FIRE 4
                                  Infernoble Knight Turpin
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 1700


                                  While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.


                                  UR Rarity
                                  1 cardKashtira Fenrir
                                  UR Rarity
                                  1 cardKashtira Fenrir
                                  Kashtira Fenrir
                                  EARTH 7
                                  Kashtira Fenrir
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2400


                                  If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                  UR Rarity
                                  1 cardKashtira Riseheart
                                  UR Rarity
                                  1 cardKashtira Riseheart
                                  Kashtira Riseheart
                                  FIRE 4
                                  Kashtira Riseheart
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2100


                                  If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.


                                  UR Rarity
                                  3 cardMaxx "C"
                                  UR Rarity
                                  3 cardMaxx "C"
                                  Maxx "C"
                                  EARTH 2
                                  Maxx "C"
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 200


                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                  SR Rarity
                                  3 cardNeo Space Connector
                                  SR Rarity
                                  3 cardNeo Space Connector
                                  Neo Space Connector
                                  LIGHT 4
                                  Neo Space Connector
                                  • ATK:

                                  • 800

                                  • DEF:

                                  • 1800


                                  When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


                                  N Rarity
                                  1 cardNeo-Spacian Aqua Dolphin
                                  N Rarity
                                  1 cardNeo-Spacian Aqua Dolphin
                                  Neo-Spacian Aqua Dolphin
                                  WATER 3
                                  Neo-Spacian Aqua Dolphin
                                  • ATK:

                                  • 600

                                  • DEF:

                                  • 800


                                  Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


                                  UR Rarity
                                  1 cardSuper Quantum Red Layer
                                  UR Rarity
                                  1 cardSuper Quantum Red Layer
                                  Super Quantum Red Layer
                                  FIRE 5
                                  Super Quantum Red Layer
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 800


                                  If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


                                  N Rarity
                                  1 cardTearlaments Havnis
                                  N Rarity
                                  1 cardTearlaments Havnis
                                  Tearlaments Havnis
                                  DARK 3
                                  Tearlaments Havnis
                                  • ATK:

                                  • 1600

                                  • DEF:

                                  • 1000


                                  When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


                                  UR Rarity
                                  1 cardTearlaments Reinoheart
                                  UR Rarity
                                  1 cardTearlaments Reinoheart
                                  Tearlaments Reinoheart
                                  WATER 4
                                  Tearlaments Reinoheart
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2100


                                  If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


                                  UR Rarity
                                  2 cardTearlaments Scheiren
                                  UR Rarity
                                  2 cardTearlaments Scheiren
                                  Tearlaments Scheiren
                                  DARK 4
                                  Tearlaments Scheiren
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 1300


                                  During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


                                  UR Rarity
                                  3 cardAsh Blossom & Joyous Spring
                                  UR Rarity
                                  3 cardAsh Blossom & Joyous Spring
                                  Ash Blossom & Joyous Spring
                                  FIRE 3
                                  Ash Blossom & Joyous Spring
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                  SR Rarity
                                  1 cardDestrudo the Lost Dragon's Frisson
                                  SR Rarity
                                  1 cardDestrudo the Lost Dragon's Frisson
                                  Destrudo the Lost Dragon's Frisson
                                  DARK 7
                                  Destrudo the Lost Dragon's Frisson
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 3000


                                  If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.


                                  UR Rarity
                                  1 cardEffect Veiler
                                  UR Rarity
                                  1 cardEffect Veiler
                                  Effect Veiler
                                  LIGHT 1
                                  Effect Veiler
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                  N Rarity
                                  1 cardInfernoble Knight Oliver
                                  N Rarity
                                  1 cardInfernoble Knight Oliver
                                  Infernoble Knight Oliver
                                  FIRE 4
                                  Infernoble Knight Oliver
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1500


                                  While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                                  R Rarity
                                  1 cardInfernoble Knight Ricciardetto
                                  R Rarity
                                  1 cardInfernoble Knight Ricciardetto
                                  Infernoble Knight Ricciardetto
                                  FIRE 1
                                  Infernoble Knight Ricciardetto
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 0


                                  You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.


                                  SR Rarity
                                  1 cardJet Synchron
                                  SR Rarity
                                  1 cardJet Synchron
                                  Jet Synchron
                                  FIRE 1
                                  Jet Synchron
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 0


                                  If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


                                  SR Rarity
                                  1 card"Infernoble Arms - Almace"
                                  SR Rarity
                                  1 card"Infernoble Arms - Almace"
                                  "Infernoble Arms - Almace"
                                  Spell Equip
                                  "Infernoble Arms - Almace"

                                    While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.


                                    R Rarity
                                    2 card"Infernoble Arms - Durendal"
                                    R Rarity
                                    2 card"Infernoble Arms - Durendal"
                                    "Infernoble Arms - Durendal"
                                    Spell Equip
                                    "Infernoble Arms - Durendal"

                                      While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                                      R Rarity
                                      1 card"Infernoble Arms - Joyeuse"
                                      R Rarity
                                      1 card"Infernoble Arms - Joyeuse"
                                      "Infernoble Arms - Joyeuse"
                                      Spell Equip
                                      "Infernoble Arms - Joyeuse"

                                        While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.


                                        SR Rarity
                                        1 cardAngelica's Angelic Ring
                                        SR Rarity
                                        1 cardAngelica's Angelic Ring
                                        Angelica's Angelic Ring
                                        Spell Equip
                                        Angelica's Angelic Ring

                                          Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


                                          UR Rarity
                                          2 cardCalled by the Grave
                                          UR Rarity
                                          2 cardCalled by the Grave
                                          Called by the Grave
                                          Spell Quick
                                          Called by the Grave

                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                            Tag(s):

                                            UR Rarity
                                            1 cardCrossout Designator
                                            UR Rarity
                                            1 cardCrossout Designator
                                            Crossout Designator
                                            Spell Quick
                                            Crossout Designator

                                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                              Tag(s):

                                              SR Rarity
                                              2 cardHeritage of the Chalice
                                              SR Rarity
                                              2 cardHeritage of the Chalice
                                              Heritage of the Chalice
                                              Spell Normal
                                              Heritage of the Chalice

                                                Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


                                                SR Rarity
                                                1 cardLiving Fossil
                                                SR Rarity
                                                1 cardLiving Fossil
                                                Living Fossil
                                                Spell Equip
                                                Living Fossil

                                                  Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                                                  SR Rarity
                                                  2 cardNoble Arms Museum
                                                  SR Rarity
                                                  2 cardNoble Arms Museum
                                                  Noble Arms Museum
                                                  Spell Field
                                                  Noble Arms Museum

                                                    All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.


                                                    UR Rarity
                                                    1 cardOne for One
                                                    UR Rarity
                                                    1 cardOne for One
                                                    One for One
                                                    Spell Normal
                                                    One for One

                                                      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                                      UR Rarity
                                                      1 cardOriginal Sinful Spoils - Snake-Eye
                                                      UR Rarity
                                                      1 cardOriginal Sinful Spoils - Snake-Eye
                                                      Original Sinful Spoils - Snake-Eye
                                                      Spell Normal
                                                      Original Sinful Spoils - Snake-Eye

                                                        Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


                                                        N Rarity
                                                        1 cardPhoenix Gearblade
                                                        N Rarity
                                                        1 cardPhoenix Gearblade
                                                        Phoenix Gearblade
                                                        Spell Equip
                                                        Phoenix Gearblade

                                                          Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                                                          UR Rarity
                                                          1 cardPrimeval Planet Perlereino
                                                          UR Rarity
                                                          1 cardPrimeval Planet Perlereino
                                                          Primeval Planet Perlereino
                                                          Spell Field
                                                          Primeval Planet Perlereino

                                                            When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


                                                            UR Rarity
                                                            1 cardReinforcement of the Army
                                                            UR Rarity
                                                            1 cardReinforcement of the Army
                                                            Reinforcement of the Army
                                                            Spell Normal
                                                            Reinforcement of the Army

                                                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                              UR Rarity
                                                              1 cardThat Grass Looks Greener
                                                              UR Rarity
                                                              1 cardThat Grass Looks Greener
                                                              That Grass Looks Greener
                                                              Spell Normal
                                                              That Grass Looks Greener

                                                                If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                                UR Rarity
                                                                2 cardTriple Tactics Talent
                                                                UR Rarity
                                                                2 cardTriple Tactics Talent
                                                                Triple Tactics Talent
                                                                Spell Normal
                                                                Triple Tactics Talent

                                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                  Tag(s):

                                                                  UR Rarity
                                                                  1 cardWANTED: Seeker of Sinful Spoils
                                                                  UR Rarity
                                                                  1 cardWANTED: Seeker of Sinful Spoils
                                                                  WANTED: Seeker of Sinful Spoils
                                                                  Spell Quick
                                                                  WANTED: Seeker of Sinful Spoils

                                                                    Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                                                    UR Rarity
                                                                    2 cardInfinite Impermanence
                                                                    UR Rarity
                                                                    2 cardInfinite Impermanence
                                                                    Infinite Impermanence
                                                                    Trap Normal
                                                                    Infinite Impermanence

                                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                      SR Rarity
                                                                      1 cardTearlaments Kitkallos
                                                                      SR Rarity
                                                                      1 cardTearlaments Kitkallos
                                                                      Tearlaments Kitkallos
                                                                      DARK 5
                                                                      Tearlaments Kitkallos
                                                                      • ATK:

                                                                      • 2300

                                                                      • DEF:

                                                                      • 1200


                                                                      1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                                                      UR Rarity
                                                                      1 cardTearlaments Rulkallos
                                                                      UR Rarity
                                                                      1 cardTearlaments Rulkallos
                                                                      Tearlaments Rulkallos
                                                                      WATER 8
                                                                      Tearlaments Rulkallos
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2500


                                                                      "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.


                                                                      UR Rarity
                                                                      1 cardApollousa, Bow of the Goddess
                                                                      UR Rarity
                                                                      1 cardApollousa, Bow of the Goddess
                                                                      Apollousa, Bow of the Goddess
                                                                      WIND
                                                                      Apollousa, Bow of the Goddess
                                                                      • ATK:

                                                                      • -1

                                                                      • LINK-4

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                                                                      2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                                      UR Rarity
                                                                      2 cardEmperor Charles the Great
                                                                      UR Rarity
                                                                      2 cardEmperor Charles the Great
                                                                      Emperor Charles the Great
                                                                      FIRE
                                                                      Emperor Charles the Great
                                                                      • ATK:

                                                                      • 3000

                                                                      • LINK-1

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                                                                      1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.


                                                                      UR Rarity
                                                                      2 cardIsolde, Two Tales of the Noble Knights
                                                                      UR Rarity
                                                                      2 cardIsolde, Two Tales of the Noble Knights
                                                                      Isolde, Two Tales of the Noble Knights
                                                                      LIGHT
                                                                      Isolde, Two Tales of the Noble Knights
                                                                      • ATK:

                                                                      • 1600

                                                                      • LINK-2

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                                                                      2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                                      UR Rarity
                                                                      1 cardPromethean Princess, Bestower of Flames
                                                                      UR Rarity
                                                                      1 cardPromethean Princess, Bestower of Flames
                                                                      Promethean Princess, Bestower of Flames
                                                                      FIRE
                                                                      Promethean Princess, Bestower of Flames
                                                                      • ATK:

                                                                      • 2700

                                                                      • LINK-3

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                                                                      2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                                      UR Rarity
                                                                      1 cardRelinquished Anima
                                                                      UR Rarity
                                                                      1 cardRelinquished Anima
                                                                      Relinquished Anima
                                                                      DARK
                                                                      Relinquished Anima
                                                                      • ATK:

                                                                      • 0

                                                                      • LINK-1

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                                                                      1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                      UR Rarity
                                                                      1 cardS:P Little Knight
                                                                      UR Rarity
                                                                      1 cardS:P Little Knight
                                                                      S:P Little Knight
                                                                      DARK
                                                                      S:P Little Knight
                                                                      • ATK:

                                                                      • 1600

                                                                      • LINK-2

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                                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                      SR Rarity
                                                                      1 cardAngelica, Princess of Noble Arms
                                                                      SR Rarity
                                                                      1 cardAngelica, Princess of Noble Arms
                                                                      Angelica, Princess of Noble Arms
                                                                      FIRE 5
                                                                      Angelica, Princess of Noble Arms
                                                                      • ATK:

                                                                      • 1200

                                                                      • DEF:

                                                                      • 2400


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.


                                                                      UR Rarity
                                                                      1 cardBaronne de Fleur
                                                                      UR Rarity
                                                                      1 cardBaronne de Fleur
                                                                      Baronne de Fleur
                                                                      WIND 10
                                                                      Baronne de Fleur
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2400


                                                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                                      UR Rarity
                                                                      1 cardInfernoble Knight Emperor Charles
                                                                      UR Rarity
                                                                      1 cardInfernoble Knight Emperor Charles
                                                                      Infernoble Knight Emperor Charles
                                                                      FIRE 9
                                                                      Infernoble Knight Emperor Charles
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 200


                                                                      1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                                                                      R Rarity
                                                                      1 cardInfernoble Knight Captain Roland
                                                                      R Rarity
                                                                      1 cardInfernoble Knight Captain Roland
                                                                      Infernoble Knight Captain Roland
                                                                      FIRE 5
                                                                      Infernoble Knight Captain Roland
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 500


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                                                                      UR Rarity
                                                                      1 cardBattlin' Boxer King Dempsey
                                                                      UR Rarity
                                                                      1 cardBattlin' Boxer King Dempsey
                                                                      Battlin' Boxer King Dempsey
                                                                      FIRE
                                                                      Battlin' Boxer King Dempsey
                                                                      • ATK:

                                                                      • 2300

                                                                      • DEF:

                                                                      • 1800


                                                                      2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.



                                                                      WARRIOR COMBO Decks in MASTER DUEL








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