Warrior Combo Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Backup Warrior
N Rarity
Backup Warrior
N Rarity
Backup Warrior
EARTH 5
Backup Warrior
  • ATK:

  • 2100

  • DEF:

  • 0


Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card.

R Rarity
Cyber Dragon
R Rarity
Cyber Dragon
R Rarity
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

SR Rarity
Galaxy Soldier
SR Rarity
Galaxy Soldier
SR Rarity
Galaxy Soldier
LIGHT 5
Galaxy Soldier
  • ATK:

  • 2000

  • DEF:

  • 0


You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.

R Rarity
Joker's Knight
R Rarity
Joker's Knight
R Rarity
Joker's Knight
LIGHT 5
Joker's Knight
  • ATK:

  • 2000

  • DEF:

  • 1400


You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.

R Rarity
Overlay Booster
R Rarity
Overlay Booster
R Rarity
Overlay Booster
LIGHT 5
Overlay Booster
  • ATK:

  • 2000

  • DEF:

  • 0


If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Xyz Monster you control that has Xyz Material; it gains 500 ATK for each Xyz Material attached to it.

N Rarity
Photon Slasher
N Rarity
Photon Slasher
N Rarity
Photon Slasher
LIGHT 5
Photon Slasher
  • ATK:

  • 2100

  • DEF:

  • 1000


If a face-up Xyz Monster is on the field, you can Special Summon this card (from your hand) in face-up Defense Position.

R Rarity
Star Drawing
R Rarity
Star Drawing
R Rarity
Star Drawing
EARTH 4
Star Drawing
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.

UR Rarity
Super Quantum Red Layer
UR Rarity
Super Quantum Red Layer
UR Rarity
Super Quantum Red Layer
FIRE 5
Super Quantum Red Layer
  • ATK:

  • 2000

  • DEF:

  • 800


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.

R Rarity
War Rock Mammud
R Rarity
War Rock Mammud
R Rarity
War Rock Mammud
EARTH 5
War Rock Mammud
  • ATK:

  • 2000

  • DEF:

  • 2000


If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Mammud" once per turn.

R Rarity
War Rock Orpis
R Rarity
War Rock Orpis
R Rarity
War Rock Orpis
EARTH 5
War Rock Orpis
  • ATK:

  • 2100

  • DEF:

  • 2100


If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can send 1 EARTH Warrior monster from your Deck to the GY, except "War Rock Orpis", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Orpis" once per turn.

N Rarity
Jack's Knight
N Rarity
Jack's Knight
N Rarity
Jack's Knight
LIGHT 5
Jack's Knight
  • ATK:

  • 1900

  • DEF:

  • 1000


A strong master swordsman. His loyalty is to justice, his duty to protect the weak.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Cyber Emergency
    SR Rarity
    Cyber Emergency
    SR Rarity
    Cyber Emergency
    Spell Normal
    Cyber Emergency

      Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.

      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        UR Rarity
        Triple Tactics Talent
        UR Rarity
        Triple Tactics Talent
        UR Rarity
        Triple Tactics Talent
        Spell Normal
        Triple Tactics Talent

          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



          Tag(s):

          SR Rarity
          War Rock Mountain
          SR Rarity
          War Rock Mountain
          SR Rarity
          War Rock Mountain
          Spell Field
          War Rock Mountain

            When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              R Rarity
              Lost Wind
              R Rarity
              Lost Wind
              R Rarity
              Lost Wind
              Trap Normal
              Lost Wind

                Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                Extra Deck

                UR Rarity
                Adreus, Keeper of Armageddon
                UR Rarity
                Adreus, Keeper of Armageddon
                UR Rarity
                Adreus, Keeper of Armageddon
                DARK
                Adreus, Keeper of Armageddon
                • ATK:

                • 2600

                • DEF:

                • 1700


                2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.

                UR Rarity
                Arc Rebellion Xyz Dragon
                UR Rarity
                Arc Rebellion Xyz Dragon
                UR Rarity
                Arc Rebellion Xyz Dragon
                DARK
                Arc Rebellion Xyz Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.

                UR Rarity
                Chronomaly Vimana
                UR Rarity
                Chronomaly Vimana
                UR Rarity
                Chronomaly Vimana
                LIGHT
                Chronomaly Vimana
                • ATK:

                • 2300

                • DEF:

                • 2600


                2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.

                UR Rarity
                Constellar Pleiades
                UR Rarity
                Constellar Pleiades
                UR Rarity
                Constellar Pleiades
                LIGHT
                Constellar Pleiades
                • ATK:

                • 2500

                • DEF:

                • 1500


                2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.

                N Rarity
                Digvorzhak, King of Heavy Industry
                N Rarity
                Digvorzhak, King of Heavy Industry
                N Rarity
                Digvorzhak, King of Heavy Industry
                EARTH
                Digvorzhak, King of Heavy Industry
                • ATK:

                • 3200

                • DEF:

                • 2000


                3 Level 5 monsters Once per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent.

                SR Rarity
                Drill Driver Vespenato
                SR Rarity
                Drill Driver Vespenato
                SR Rarity
                Drill Driver Vespenato
                EARTH
                Drill Driver Vespenato
                • ATK:

                • 2500

                • DEF:

                • 2100


                2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.

                SR Rarity
                Infinitrack River Stormer
                SR Rarity
                Infinitrack River Stormer
                SR Rarity
                Infinitrack River Stormer
                EARTH
                Infinitrack River Stormer
                • ATK:

                • 2500

                • DEF:

                • 500


                2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

                UR Rarity
                Number 12: Crimson Shadow Armor Ninja
                UR Rarity
                Number 12: Crimson Shadow Armor Ninja
                UR Rarity
                Number 12: Crimson Shadow Armor Ninja
                EARTH
                Number 12: Crimson Shadow Armor Ninja
                • ATK:

                • 2400

                • DEF:

                • 1700


                2 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.

                N Rarity
                Number 61: Volcasaurus
                N Rarity
                Number 61: Volcasaurus
                N Rarity
                Number 61: Volcasaurus
                FIRE
                Number 61: Volcasaurus
                • ATK:

                • 2500

                • DEF:

                • 1000


                2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.

                SR Rarity
                Super Quantal Mech Beast Magnaliger
                SR Rarity
                Super Quantal Mech Beast Magnaliger
                SR Rarity
                Super Quantal Mech Beast Magnaliger
                FIRE
                Super Quantal Mech Beast Magnaliger
                • ATK:

                • 2600

                • DEF:

                • 2000


                2 Level 5 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.

                UR Rarity
                Tiras, Keeper of Genesis
                UR Rarity
                Tiras, Keeper of Genesis
                UR Rarity
                Tiras, Keeper of Genesis
                LIGHT
                Tiras, Keeper of Genesis
                • ATK:

                • 2600

                • DEF:

                • 1700


                2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.

                SR Rarity
                Wind-Up Arsenal Zenmaioh
                SR Rarity
                Wind-Up Arsenal Zenmaioh
                SR Rarity
                Wind-Up Arsenal Zenmaioh
                WIND
                Wind-Up Arsenal Zenmaioh
                • ATK:

                • 2600

                • DEF:

                • 1900


                2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.

                Need 18 UR

                UR Rarity
                Super Quantum Red Layer3 card
                UR Rarity
                Adreus, Keeper of Armageddon1 card
                UR Rarity
                Arc Rebellion Xyz Dragon1 card
                UR Rarity
                Chronomaly Vimana2 card
                UR Rarity
                Constellar Pleiades2 card
                UR Rarity
                Number 12: Crimson Shadow Armor Ninja1 card
                UR Rarity
                Tiras, Keeper of Genesis1 card
                UR Rarity
                Called by the Grave2 card
                UR Rarity
                Harpie's Feather Duster1 card
                UR Rarity
                Triple Tactics Talent1 card
                UR Rarity
                Infinite Impermanence3 card

                Main: 40 Extra: 15

                N Rarity
                1 cardBackup Warrior
                N Rarity
                1 cardBackup Warrior
                Backup Warrior
                EARTH 5
                Backup Warrior
                • ATK:

                • 2100

                • DEF:

                • 0


                Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card.


                R Rarity
                3 cardCyber Dragon
                R Rarity
                3 cardCyber Dragon
                Cyber Dragon
                LIGHT 5
                Cyber Dragon
                • ATK:

                • 2100

                • DEF:

                • 1600


                If only your opponent controls a monster, you can Special Summon this card (from your hand).


                SR Rarity
                3 cardGalaxy Soldier
                SR Rarity
                3 cardGalaxy Soldier
                Galaxy Soldier
                LIGHT 5
                Galaxy Soldier
                • ATK:

                • 2000

                • DEF:

                • 0


                You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.


                R Rarity
                3 cardJoker's Knight
                R Rarity
                3 cardJoker's Knight
                Joker's Knight
                LIGHT 5
                Joker's Knight
                • ATK:

                • 2000

                • DEF:

                • 1400


                You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.


                R Rarity
                3 cardOverlay Booster
                R Rarity
                3 cardOverlay Booster
                Overlay Booster
                LIGHT 5
                Overlay Booster
                • ATK:

                • 2000

                • DEF:

                • 0


                If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Xyz Monster you control that has Xyz Material; it gains 500 ATK for each Xyz Material attached to it.


                N Rarity
                3 cardPhoton Slasher
                N Rarity
                3 cardPhoton Slasher
                Photon Slasher
                LIGHT 5
                Photon Slasher
                • ATK:

                • 2100

                • DEF:

                • 1000


                If a face-up Xyz Monster is on the field, you can Special Summon this card (from your hand) in face-up Defense Position.


                R Rarity
                3 cardStar Drawing
                R Rarity
                3 cardStar Drawing
                Star Drawing
                EARTH 4
                Star Drawing
                • ATK:

                • 1600

                • DEF:

                • 1000


                If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


                UR Rarity
                3 cardSuper Quantum Red Layer
                UR Rarity
                3 cardSuper Quantum Red Layer
                Super Quantum Red Layer
                FIRE 5
                Super Quantum Red Layer
                • ATK:

                • 2000

                • DEF:

                • 800


                If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


                R Rarity
                2 cardWar Rock Mammud
                R Rarity
                2 cardWar Rock Mammud
                War Rock Mammud
                EARTH 5
                War Rock Mammud
                • ATK:

                • 2000

                • DEF:

                • 2000


                If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Mammud" once per turn.


                R Rarity
                1 cardWar Rock Orpis
                R Rarity
                1 cardWar Rock Orpis
                War Rock Orpis
                EARTH 5
                War Rock Orpis
                • ATK:

                • 2100

                • DEF:

                • 2100


                If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can send 1 EARTH Warrior monster from your Deck to the GY, except "War Rock Orpis", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Orpis" once per turn.


                N Rarity
                1 cardJack's Knight
                N Rarity
                1 cardJack's Knight
                Jack's Knight
                LIGHT 5
                Jack's Knight
                • ATK:

                • 1900

                • DEF:

                • 1000


                A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


                UR Rarity
                2 cardCalled by the Grave
                UR Rarity
                2 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  SR Rarity
                  2 cardCyber Emergency
                  SR Rarity
                  2 cardCyber Emergency
                  Cyber Emergency
                  Spell Normal
                  Cyber Emergency

                    Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


                    UR Rarity
                    1 cardHarpie's Feather Duster
                    UR Rarity
                    1 cardHarpie's Feather Duster
                    Harpie's Feather Duster
                    Spell Normal
                    Harpie's Feather Duster

                      Destroy all Spell and Trap Cards your opponent controls.




                      Tag(s):

                      UR Rarity
                      1 cardTriple Tactics Talent
                      UR Rarity
                      1 cardTriple Tactics Talent
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                        Tag(s):

                        SR Rarity
                        2 cardWar Rock Mountain
                        SR Rarity
                        2 cardWar Rock Mountain
                        War Rock Mountain
                        Spell Field
                        War Rock Mountain

                          When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.


                          UR Rarity
                          3 cardInfinite Impermanence
                          UR Rarity
                          3 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            R Rarity
                            3 cardLost Wind
                            R Rarity
                            3 cardLost Wind
                            Lost Wind
                            Trap Normal
                            Lost Wind

                              Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                              UR Rarity
                              1 cardAdreus, Keeper of Armageddon
                              UR Rarity
                              1 cardAdreus, Keeper of Armageddon
                              Adreus, Keeper of Armageddon
                              DARK
                              Adreus, Keeper of Armageddon
                              • ATK:

                              • 2600

                              • DEF:

                              • 1700


                              2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                              UR Rarity
                              1 cardArc Rebellion Xyz Dragon
                              UR Rarity
                              1 cardArc Rebellion Xyz Dragon
                              Arc Rebellion Xyz Dragon
                              DARK
                              Arc Rebellion Xyz Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                              UR Rarity
                              2 cardChronomaly Vimana
                              UR Rarity
                              2 cardChronomaly Vimana
                              Chronomaly Vimana
                              LIGHT
                              Chronomaly Vimana
                              • ATK:

                              • 2300

                              • DEF:

                              • 2600


                              2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


                              UR Rarity
                              2 cardConstellar Pleiades
                              UR Rarity
                              2 cardConstellar Pleiades
                              Constellar Pleiades
                              LIGHT
                              Constellar Pleiades
                              • ATK:

                              • 2500

                              • DEF:

                              • 1500


                              2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                              N Rarity
                              1 cardDigvorzhak, King of Heavy Industry
                              N Rarity
                              1 cardDigvorzhak, King of Heavy Industry
                              Digvorzhak, King of Heavy Industry
                              EARTH
                              Digvorzhak, King of Heavy Industry
                              • ATK:

                              • 3200

                              • DEF:

                              • 2000


                              3 Level 5 monsters Once per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent.


                              SR Rarity
                              1 cardDrill Driver Vespenato
                              SR Rarity
                              1 cardDrill Driver Vespenato
                              Drill Driver Vespenato
                              EARTH
                              Drill Driver Vespenato
                              • ATK:

                              • 2500

                              • DEF:

                              • 2100


                              2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                              SR Rarity
                              1 cardInfinitrack River Stormer
                              SR Rarity
                              1 cardInfinitrack River Stormer
                              Infinitrack River Stormer
                              EARTH
                              Infinitrack River Stormer
                              • ATK:

                              • 2500

                              • DEF:

                              • 500


                              2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                              UR Rarity
                              1 cardNumber 12: Crimson Shadow Armor Ninja
                              UR Rarity
                              1 cardNumber 12: Crimson Shadow Armor Ninja
                              Number 12: Crimson Shadow Armor Ninja
                              EARTH
                              Number 12: Crimson Shadow Armor Ninja
                              • ATK:

                              • 2400

                              • DEF:

                              • 1700


                              2 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.


                              N Rarity
                              1 cardNumber 61: Volcasaurus
                              N Rarity
                              1 cardNumber 61: Volcasaurus
                              Number 61: Volcasaurus
                              FIRE
                              Number 61: Volcasaurus
                              • ATK:

                              • 2500

                              • DEF:

                              • 1000


                              2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


                              SR Rarity
                              2 cardSuper Quantal Mech Beast Magnaliger
                              SR Rarity
                              2 cardSuper Quantal Mech Beast Magnaliger
                              Super Quantal Mech Beast Magnaliger
                              FIRE
                              Super Quantal Mech Beast Magnaliger
                              • ATK:

                              • 2600

                              • DEF:

                              • 2000


                              2 Level 5 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.


                              UR Rarity
                              1 cardTiras, Keeper of Genesis
                              UR Rarity
                              1 cardTiras, Keeper of Genesis
                              Tiras, Keeper of Genesis
                              LIGHT
                              Tiras, Keeper of Genesis
                              • ATK:

                              • 2600

                              • DEF:

                              • 1700


                              2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.


                              SR Rarity
                              1 cardWind-Up Arsenal Zenmaioh
                              SR Rarity
                              1 cardWind-Up Arsenal Zenmaioh
                              Wind-Up Arsenal Zenmaioh
                              WIND
                              Wind-Up Arsenal Zenmaioh
                              • ATK:

                              • 2600

                              • DEF:

                              • 1900


                              2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.



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