Warrior Combo Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Argostars - Glorious Adra
UR Rarity
Argostars - Glorious Adra
UR Rarity
Argostars - Glorious Adra
EARTH 4
Argostars - Glorious Adra
  • ATK:

  • 1800

  • DEF:

  • 1800


During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.

R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.

SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

SR Rarity
Golem that Guards the Millennium Treasures
SR Rarity
Golem that Guards the Millennium Treasures
SR Rarity
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.

SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.

SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.

SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

SR Rarity
Infernoble Knight Ogier
SR Rarity
Infernoble Knight Ogier
SR Rarity
Infernoble Knight Ogier
FIRE 4
Infernoble Knight Ogier
  • ATK:

  • 1500

  • DEF:

  • 2000


While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

R Rarity
Infernoble Knight Turpin
R Rarity
Infernoble Knight Turpin
R Rarity
Infernoble Knight Turpin
FIRE 4
Infernoble Knight Turpin
  • ATK:

  • 1400

  • DEF:

  • 1700


While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.

SR Rarity
Lava Golem
SR Rarity
Lava Golem
SR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

UR Rarity
Sengenjin Wakes from a Millennium
UR Rarity
Sengenjin Wakes from a Millennium
UR Rarity
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.

SR Rarity
Shield of the Millennium Dynasty
SR Rarity
Shield of the Millennium Dynasty
SR Rarity
Shield of the Millennium Dynasty
EARTH 5
Shield of the Millennium Dynasty
  • ATK:

  • 0

  • DEF:

  • 3000


Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.

R Rarity
Sky Striker Ace - Raye
R Rarity
Sky Striker Ace - Raye
R Rarity
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.

R Rarity
Sky Striker Ace - Roze
R Rarity
Sky Striker Ace - Roze
R Rarity
Sky Striker Ace - Roze
LIGHT 4
Sky Striker Ace - Roze
  • ATK:

  • 1500

  • DEF:

  • 1500


If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.

R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.

SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.

UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.

R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

    SR Rarity
    Angelica's Angelic Ring
    SR Rarity
    Angelica's Angelic Ring
    SR Rarity
    Angelica's Angelic Ring
    Spell Equip
    Angelica's Angelic Ring

      Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.

      UR Rarity
      Argostars - Giantslaying
      UR Rarity
      Argostars - Giantslaying
      UR Rarity
      Argostars - Giantslaying
      Spell Quick
      Argostars - Giantslaying

        Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.

        SR Rarity
        Argostars - Home Stadium
        SR Rarity
        Argostars - Home Stadium
        SR Rarity
        Argostars - Home Stadium
        Spell Field
        Argostars - Home Stadium

          Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

          R Rarity
          Grief Tablet
          R Rarity
          Grief Tablet
          R Rarity
          Grief Tablet
          Spell Equip
          Grief Tablet

            (This card is always treated as a "Wedju" card.) The equipped monster cannot attack or be Tributed, also its effects are negated. Once per turn, if you control the equipped monster: You can add 1 "Wedju" card from your Deck to your hand, except "Grief Tablet". If this card is sent to the GY because the equipped monster is destroyed: You can inflict 500 damage to your opponent. You can only activate 1 "Grief Tablet" per turn.

            N Rarity
            Kyoutou Waterfront
            N Rarity
            Kyoutou Waterfront
            N Rarity
            Kyoutou Waterfront
            Spell Field
            Kyoutou Waterfront

              Each time a card(s) is sent from the field to the GY, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed by a card effect, you can remove 1 Kaiju Counter from this card instead.

              SR Rarity
              Mikanko Dance - Mayowashidori
              SR Rarity
              Mikanko Dance - Mayowashidori
              SR Rarity
              Mikanko Dance - Mayowashidori
              Spell Equip
              Mikanko Dance - Mayowashidori

                The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.

                UR Rarity
                Mikanko Fire Dance
                UR Rarity
                Mikanko Fire Dance
                UR Rarity
                Mikanko Fire Dance
                Spell Equip
                Mikanko Fire Dance

                  Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

                  UR Rarity
                  Mikanko Water Arabesque
                  UR Rarity
                  Mikanko Water Arabesque
                  UR Rarity
                  Mikanko Water Arabesque
                  Spell Equip
                  Mikanko Water Arabesque

                    The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

                    N Rarity
                    Phoenix Gearblade
                    N Rarity
                    Phoenix Gearblade
                    N Rarity
                    Phoenix Gearblade
                    Spell Equip
                    Phoenix Gearblade

                      Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.

                      N Rarity
                      Sky Striker Maneuver - Jamming Waves!
                      N Rarity
                      Sky Striker Maneuver - Jamming Waves!
                      N Rarity
                      Sky Striker Maneuver - Jamming Waves!
                      Spell Normal
                      Sky Striker Maneuver - Jamming Waves!

                        If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.

                        SR Rarity
                        Sky Striker Mecha - Hornet Drones
                        SR Rarity
                        Sky Striker Mecha - Hornet Drones
                        SR Rarity
                        Sky Striker Mecha - Hornet Drones
                        Spell Quick
                        Sky Striker Mecha - Hornet Drones

                          If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.

                          SR Rarity
                          Sky Striker Mecha - Widow Anchor
                          SR Rarity
                          Sky Striker Mecha - Widow Anchor
                          SR Rarity
                          Sky Striker Mecha - Widow Anchor
                          Spell Quick
                          Sky Striker Mecha - Widow Anchor

                            If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            Spell Normal
                            Sky Striker Mobilize - Engage!

                              If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                              R Rarity
                              The Great Mikanko Ceremony
                              R Rarity
                              The Great Mikanko Ceremony
                              R Rarity
                              The Great Mikanko Ceremony
                              Spell Quick
                              The Great Mikanko Ceremony

                                Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.

                                SR Rarity
                                Wedju Temple
                                SR Rarity
                                Wedju Temple
                                SR Rarity
                                Wedju Temple
                                Spell Field
                                Wedju Temple

                                  During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.

                                  SR Rarity
                                  Argostars - Lightning Tydeu
                                  SR Rarity
                                  Argostars - Lightning Tydeu
                                  SR Rarity
                                  Argostars - Lightning Tydeu
                                  Trap Continuous
                                  Argostars - Lightning Tydeu

                                    While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

                                    R Rarity
                                    Argostars - Slayer Eteo
                                    R Rarity
                                    Argostars - Slayer Eteo
                                    R Rarity
                                    Argostars - Slayer Eteo
                                    Trap Continuous
                                    Argostars - Slayer Eteo

                                      While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

                                      UR Rarity
                                      Mikanko Spiritwalk
                                      UR Rarity
                                      Mikanko Spiritwalk
                                      UR Rarity
                                      Mikanko Spiritwalk
                                      Trap Normal
                                      Mikanko Spiritwalk

                                        Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.

                                        Extra Deck

                                         Rarity
                                        Snake-Eyes Doomed Dragon
                                         Rarity
                                        Snake-Eyes Doomed Dragon
                                         Rarity
                                        Snake-Eyes Doomed Dragon
                                        FIRE 8
                                        Snake-Eyes Doomed Dragon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.

                                        UR Rarity
                                        Emperor Charles the Great
                                        UR Rarity
                                        Emperor Charles the Great
                                        UR Rarity
                                        Emperor Charles the Great
                                        FIRE
                                        Emperor Charles the Great
                                        • ATK:

                                        • 3000

                                        • LINK-1

                                        Link Arrow:

                                        Bottom


                                        1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.

                                        UR Rarity
                                        Isolde, Two Tales of the Noble Knights
                                        UR Rarity
                                        Isolde, Two Tales of the Noble Knights
                                        UR Rarity
                                        Isolde, Two Tales of the Noble Knights
                                        LIGHT
                                        Isolde, Two Tales of the Noble Knights
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                                        UR Rarity
                                        Promethean Princess, Bestower of Flames
                                        UR Rarity
                                        Promethean Princess, Bestower of Flames
                                        UR Rarity
                                        Promethean Princess, Bestower of Flames
                                        FIRE
                                        Promethean Princess, Bestower of Flames
                                        • ATK:

                                        • 2700

                                        • LINK-3

                                        Link Arrow:

                                        Left

                                        Right

                                        Bottom


                                        2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

                                        UR Rarity
                                        S:P Little Knight
                                        UR Rarity
                                        S:P Little Knight
                                        UR Rarity
                                        S:P Little Knight
                                        DARK
                                        S:P Little Knight
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Right


                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                        UR Rarity
                                        Saryuja Skull Dread
                                        UR Rarity
                                        Saryuja Skull Dread
                                        UR Rarity
                                        Saryuja Skull Dread
                                        EARTH
                                        Saryuja Skull Dread
                                        • ATK:

                                        • 2800

                                        • LINK-4

                                        Link Arrow:

                                        Top

                                        Bottom-Left

                                        Bottom

                                        Bottom-Right


                                        2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                                        UR Rarity
                                        Sky Striker Ace - Kagari
                                        UR Rarity
                                        Sky Striker Ace - Kagari
                                        UR Rarity
                                        Sky Striker Ace - Kagari
                                        FIRE
                                        Sky Striker Ace - Kagari
                                        • ATK:

                                        • 1500

                                        • LINK-1

                                        Link Arrow:

                                        Top-Left


                                        1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.

                                         Rarity
                                        Sky Striker Ace = Zero
                                         Rarity
                                        Sky Striker Ace = Zero
                                         Rarity
                                        Sky Striker Ace = Zero
                                        LIGHT
                                        Sky Striker Ace = Zero
                                        • ATK:

                                        • 2000

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.

                                        UR Rarity
                                        Ancient Fairy Dragon
                                        UR Rarity
                                        Ancient Fairy Dragon
                                        UR Rarity
                                        Ancient Fairy Dragon
                                        LIGHT 7
                                        Ancient Fairy Dragon
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 3000


                                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                                        UR Rarity
                                        Infernoble Knight Emperor Charles
                                        UR Rarity
                                        Infernoble Knight Emperor Charles
                                        UR Rarity
                                        Infernoble Knight Emperor Charles
                                        FIRE 9
                                        Infernoble Knight Emperor Charles
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 200


                                        1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.

                                        UR Rarity
                                        Power Tool Braver Dragon
                                        UR Rarity
                                        Power Tool Braver Dragon
                                        UR Rarity
                                        Power Tool Braver Dragon
                                        EARTH 9
                                        Power Tool Braver Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2300


                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn.

                                         Rarity
                                        Argostars - Adventurous Arion
                                         Rarity
                                        Argostars - Adventurous Arion
                                         Rarity
                                        Argostars - Adventurous Arion
                                        DARK
                                        Argostars - Adventurous Arion
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 2200


                                        2 Level 4 monsters Once per turn, you can also Xyz Summon "Argostars - Adventurous Arion" by using 1 "Argostars" monster you control (transfer its materials to this card). If this card is Xyz Summoned: You can add 1 "Argostars" Spell from your Deck to your hand. During the Standby Phase: You can detach 2 materials from this card; place up to 3 "Argostars" Continuous Traps from your GY, face-up in your Spell & Trap Zone. You can only use each effect of "Argostars - Adventurous Arion" once per turn.

                                        UR Rarity
                                        Battlin' Boxer King Dempsey
                                        UR Rarity
                                        Battlin' Boxer King Dempsey
                                        UR Rarity
                                        Battlin' Boxer King Dempsey
                                        FIRE
                                        Battlin' Boxer King Dempsey
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 1800


                                        2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.

                                        UR Rarity
                                        M-X-Saber Invoker
                                        UR Rarity
                                        M-X-Saber Invoker
                                        UR Rarity
                                        M-X-Saber Invoker
                                        EARTH
                                        M-X-Saber Invoker
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 500


                                        2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.

                                        Need 34 UR

                                        UR Rarity
                                        Argostars - Glorious Adra1 card
                                        UR Rarity
                                        Sengenjin Wakes from a Millennium2 card
                                         Rarity
                                        Snake-Eyes Doomed Dragon1 card
                                        UR Rarity
                                        Emperor Charles the Great1 card
                                        UR Rarity
                                        Isolde, Two Tales of the Noble Knights2 card
                                        UR Rarity
                                        Promethean Princess, Bestower of Flames1 card
                                        UR Rarity
                                        S:P Little Knight1 card
                                        UR Rarity
                                        Saryuja Skull Dread1 card
                                        UR Rarity
                                        Sky Striker Ace - Kagari1 card
                                         Rarity
                                        Sky Striker Ace = Zero1 card
                                        UR Rarity
                                        Ohime the Manifested Mikanko2 card
                                        UR Rarity
                                        Ancient Fairy Dragon1 card
                                        UR Rarity
                                        Infernoble Knight Emperor Charles1 card
                                        UR Rarity
                                        Power Tool Braver Dragon1 card
                                        UR Rarity
                                        Ash Blossom & Joyous Spring3 card
                                        UR Rarity
                                        Battlin' Boxer King Dempsey1 card
                                        UR Rarity
                                        M-X-Saber Invoker1 card
                                        UR Rarity
                                        Traptrix Rafflesia1 card
                                        UR Rarity
                                        Called by the Grave1 card
                                        UR Rarity
                                        Forbidden Droplet2 card
                                        UR Rarity
                                        Heroic Call1 card
                                        UR Rarity
                                        Mikanko Fire Dance1 card
                                        UR Rarity
                                        Mikanko Water Arabesque2 card
                                        UR Rarity
                                        Sky Striker Mobilize - Engage!3 card
                                        UR Rarity
                                        Mikanko Spiritwalk1 card

                                        Main: 60 Extra: 15

                                        SR Rarity
                                        1 cardArgostars - Fierce Parthe
                                        SR Rarity
                                        1 cardArgostars - Fierce Parthe
                                        Argostars - Fierce Parthe
                                        EARTH 4
                                        Argostars - Fierce Parthe
                                        • ATK:

                                        • 1400

                                        • DEF:

                                        • 1400


                                        Gains 700 ATK/DEF for each "Argostars" monster with a different name you control, except this card. You can only use each of the following effects of "Argostars - Fierce Parthe" once per turn. (Quick Effect): You can reveal this card in your hand; return 1 "Argostars" Continuous Trap you control to the hand, and if you do, Special Summon this card. You can banish this card you control; Set 1 Continuous Trap from your hand. It can be activated this turn.


                                        UR Rarity
                                        1 cardArgostars - Glorious Adra
                                        UR Rarity
                                        1 cardArgostars - Glorious Adra
                                        Argostars - Glorious Adra
                                        EARTH 4
                                        Argostars - Glorious Adra
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 1800


                                        During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.


                                        R Rarity
                                        1 cardFire Flint Lady
                                        R Rarity
                                        1 cardFire Flint Lady
                                        Fire Flint Lady
                                        FIRE 1
                                        Fire Flint Lady
                                        • ATK:

                                        • 100

                                        • DEF:

                                        • 100


                                        If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                                        SR Rarity
                                        2 cardGameciel, the Sea Turtle Kaiju
                                        SR Rarity
                                        2 cardGameciel, the Sea Turtle Kaiju
                                        Gameciel, the Sea Turtle Kaiju
                                        WATER 8
                                        Gameciel, the Sea Turtle Kaiju
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 3000


                                        You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                                        SR Rarity
                                        1 cardGolem that Guards the Millennium Treasures
                                        SR Rarity
                                        1 cardGolem that Guards the Millennium Treasures
                                        Golem that Guards the Millennium Treasures
                                        EARTH 6
                                        Golem that Guards the Millennium Treasures
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 2200


                                        The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


                                        SR Rarity
                                        1 cardHa-Re the Sword Mikanko
                                        SR Rarity
                                        1 cardHa-Re the Sword Mikanko
                                        Ha-Re the Sword Mikanko
                                        FIRE 3
                                        Ha-Re the Sword Mikanko
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                                        SR Rarity
                                        1 cardHeroic Challenger - Morning Star
                                        SR Rarity
                                        1 cardHeroic Challenger - Morning Star
                                        Heroic Challenger - Morning Star
                                        EARTH 4
                                        Heroic Challenger - Morning Star
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 1300


                                        If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.


                                        SR Rarity
                                        1 cardHu-Li the Jewel Mikanko
                                        SR Rarity
                                        1 cardHu-Li the Jewel Mikanko
                                        Hu-Li the Jewel Mikanko
                                        WIND 3
                                        Hu-Li the Jewel Mikanko
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                                        SR Rarity
                                        1 cardInfernoble Knight - Renaud
                                        SR Rarity
                                        1 cardInfernoble Knight - Renaud
                                        Infernoble Knight - Renaud
                                        FIRE 1
                                        Infernoble Knight - Renaud
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 500


                                        If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                                        SR Rarity
                                        1 cardInfernoble Knight Ogier
                                        SR Rarity
                                        1 cardInfernoble Knight Ogier
                                        Infernoble Knight Ogier
                                        FIRE 4
                                        Infernoble Knight Ogier
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 2000


                                        While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                                        R Rarity
                                        1 cardInfernoble Knight Turpin
                                        R Rarity
                                        1 cardInfernoble Knight Turpin
                                        Infernoble Knight Turpin
                                        FIRE 4
                                        Infernoble Knight Turpin
                                        • ATK:

                                        • 1400

                                        • DEF:

                                        • 1700


                                        While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.


                                        SR Rarity
                                        3 cardLava Golem
                                        SR Rarity
                                        3 cardLava Golem
                                        Lava Golem
                                        FIRE 8
                                        Lava Golem
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                        SR Rarity
                                        1 cardNeo Space Connector
                                        SR Rarity
                                        1 cardNeo Space Connector
                                        Neo Space Connector
                                        LIGHT 4
                                        Neo Space Connector
                                        • ATK:

                                        • 800

                                        • DEF:

                                        • 1800


                                        When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


                                        N Rarity
                                        1 cardNeo-Spacian Aqua Dolphin
                                        N Rarity
                                        1 cardNeo-Spacian Aqua Dolphin
                                        Neo-Spacian Aqua Dolphin
                                        WATER 3
                                        Neo-Spacian Aqua Dolphin
                                        • ATK:

                                        • 600

                                        • DEF:

                                        • 800


                                        Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


                                        UR Rarity
                                        2 cardSengenjin Wakes from a Millennium
                                        UR Rarity
                                        2 cardSengenjin Wakes from a Millennium
                                        Sengenjin Wakes from a Millennium
                                        EARTH 8
                                        Sengenjin Wakes from a Millennium
                                        • ATK:

                                        • 2750

                                        • DEF:

                                        • 2500


                                        Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


                                        SR Rarity
                                        1 cardShield of the Millennium Dynasty
                                        SR Rarity
                                        1 cardShield of the Millennium Dynasty
                                        Shield of the Millennium Dynasty
                                        EARTH 5
                                        Shield of the Millennium Dynasty
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 3000


                                        Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.


                                        R Rarity
                                        1 cardSky Striker Ace - Raye
                                        R Rarity
                                        1 cardSky Striker Ace - Raye
                                        Sky Striker Ace - Raye
                                        DARK 4
                                        Sky Striker Ace - Raye
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 1500


                                        (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


                                        R Rarity
                                        1 cardSky Striker Ace - Roze
                                        R Rarity
                                        1 cardSky Striker Ace - Roze
                                        Sky Striker Ace - Roze
                                        LIGHT 4
                                        Sky Striker Ace - Roze
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 1500


                                        If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


                                        R Rarity
                                        1 cardSpeedroid Taketomborg
                                        R Rarity
                                        1 cardSpeedroid Taketomborg
                                        Speedroid Taketomborg
                                        WIND 3
                                        Speedroid Taketomborg
                                        • ATK:

                                        • 600

                                        • DEF:

                                        • 1200


                                        If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


                                        SR Rarity
                                        3 cardSpeedroid Terrortop
                                        SR Rarity
                                        3 cardSpeedroid Terrortop
                                        Speedroid Terrortop
                                        WIND 3
                                        Speedroid Terrortop
                                        • ATK:

                                        • 1200

                                        • DEF:

                                        • 600


                                        If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


                                        UR Rarity
                                        2 cardOhime the Manifested Mikanko
                                        UR Rarity
                                        2 cardOhime the Manifested Mikanko
                                        Ohime the Manifested Mikanko
                                        LIGHT 6
                                        Ohime the Manifested Mikanko
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                                        UR Rarity
                                        3 cardAsh Blossom & Joyous Spring
                                        UR Rarity
                                        3 cardAsh Blossom & Joyous Spring
                                        Ash Blossom & Joyous Spring
                                        FIRE 3
                                        Ash Blossom & Joyous Spring
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1800


                                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                        N Rarity
                                        1 cardInfernoble Knight Oliver
                                        N Rarity
                                        1 cardInfernoble Knight Oliver
                                        Infernoble Knight Oliver
                                        FIRE 4
                                        Infernoble Knight Oliver
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 1500


                                        While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                                        R Rarity
                                        1 card"Infernoble Arms - Durendal"
                                        R Rarity
                                        1 card"Infernoble Arms - Durendal"
                                        "Infernoble Arms - Durendal"
                                        Spell Equip
                                        "Infernoble Arms - Durendal"

                                          While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                                          SR Rarity
                                          1 cardAngelica's Angelic Ring
                                          SR Rarity
                                          1 cardAngelica's Angelic Ring
                                          Angelica's Angelic Ring
                                          Spell Equip
                                          Angelica's Angelic Ring

                                            Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


                                            UR Rarity
                                            1 cardCalled by the Grave
                                            UR Rarity
                                            1 cardCalled by the Grave
                                            Called by the Grave
                                            Spell Quick
                                            Called by the Grave

                                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                              Tag(s):

                                              UR Rarity
                                              2 cardForbidden Droplet
                                              UR Rarity
                                              2 cardForbidden Droplet
                                              Forbidden Droplet
                                              Spell Quick
                                              Forbidden Droplet

                                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                Tag(s):

                                                R Rarity
                                                1 cardGrief Tablet
                                                R Rarity
                                                1 cardGrief Tablet
                                                Grief Tablet
                                                Spell Equip
                                                Grief Tablet

                                                  (This card is always treated as a "Wedju" card.) The equipped monster cannot attack or be Tributed, also its effects are negated. Once per turn, if you control the equipped monster: You can add 1 "Wedju" card from your Deck to your hand, except "Grief Tablet". If this card is sent to the GY because the equipped monster is destroyed: You can inflict 500 damage to your opponent. You can only activate 1 "Grief Tablet" per turn.


                                                  UR Rarity
                                                  1 cardHeroic Call
                                                  UR Rarity
                                                  1 cardHeroic Call
                                                  Heroic Call
                                                  Spell Normal
                                                  Heroic Call

                                                    Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.


                                                    N Rarity
                                                    1 cardKyoutou Waterfront
                                                    N Rarity
                                                    1 cardKyoutou Waterfront
                                                    Kyoutou Waterfront
                                                    Spell Field
                                                    Kyoutou Waterfront

                                                      Each time a card(s) is sent from the field to the GY, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed by a card effect, you can remove 1 Kaiju Counter from this card instead.


                                                      SR Rarity
                                                      1 cardMikanko Dance - Mayowashidori
                                                      SR Rarity
                                                      1 cardMikanko Dance - Mayowashidori
                                                      Mikanko Dance - Mayowashidori
                                                      Spell Equip
                                                      Mikanko Dance - Mayowashidori

                                                        The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                                                        UR Rarity
                                                        1 cardMikanko Fire Dance
                                                        UR Rarity
                                                        1 cardMikanko Fire Dance
                                                        Mikanko Fire Dance
                                                        Spell Equip
                                                        Mikanko Fire Dance

                                                          Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                                                          UR Rarity
                                                          2 cardMikanko Water Arabesque
                                                          UR Rarity
                                                          2 cardMikanko Water Arabesque
                                                          Mikanko Water Arabesque
                                                          Spell Equip
                                                          Mikanko Water Arabesque

                                                            The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                                            N Rarity
                                                            1 cardPhoenix Gearblade
                                                            N Rarity
                                                            1 cardPhoenix Gearblade
                                                            Phoenix Gearblade
                                                            Spell Equip
                                                            Phoenix Gearblade

                                                              Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                                                              SR Rarity
                                                              3 cardSky Striker Mecha - Hornet Drones
                                                              SR Rarity
                                                              3 cardSky Striker Mecha - Hornet Drones
                                                              Sky Striker Mecha - Hornet Drones
                                                              Spell Quick
                                                              Sky Striker Mecha - Hornet Drones

                                                                If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                                                SR Rarity
                                                                2 cardSky Striker Mecha - Widow Anchor
                                                                SR Rarity
                                                                2 cardSky Striker Mecha - Widow Anchor
                                                                Sky Striker Mecha - Widow Anchor
                                                                Spell Quick
                                                                Sky Striker Mecha - Widow Anchor

                                                                  If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                                                  UR Rarity
                                                                  3 cardSky Striker Mobilize - Engage!
                                                                  UR Rarity
                                                                  3 cardSky Striker Mobilize - Engage!
                                                                  Sky Striker Mobilize - Engage!
                                                                  Spell Normal
                                                                  Sky Striker Mobilize - Engage!

                                                                    If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                                    R Rarity
                                                                    1 cardThe Great Mikanko Ceremony
                                                                    R Rarity
                                                                    1 cardThe Great Mikanko Ceremony
                                                                    The Great Mikanko Ceremony
                                                                    Spell Quick
                                                                    The Great Mikanko Ceremony

                                                                      Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                                                      SR Rarity
                                                                      1 cardWedju Temple
                                                                      SR Rarity
                                                                      1 cardWedju Temple
                                                                      Wedju Temple
                                                                      Spell Field
                                                                      Wedju Temple

                                                                        During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                                                                        SR Rarity
                                                                        1 cardArgostars - Lightning Tydeu
                                                                        SR Rarity
                                                                        1 cardArgostars - Lightning Tydeu
                                                                        Argostars - Lightning Tydeu
                                                                        Trap Continuous
                                                                        Argostars - Lightning Tydeu

                                                                          While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                                                          R Rarity
                                                                          1 cardArgostars - Slayer Eteo
                                                                          R Rarity
                                                                          1 cardArgostars - Slayer Eteo
                                                                          Argostars - Slayer Eteo
                                                                          Trap Continuous
                                                                          Argostars - Slayer Eteo

                                                                            While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                                                            SR Rarity
                                                                            2 cardGravedigger's Trap Hole
                                                                            SR Rarity
                                                                            2 cardGravedigger's Trap Hole
                                                                            Gravedigger's Trap Hole
                                                                            Trap Normal
                                                                            Gravedigger's Trap Hole

                                                                              When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                                                              UR Rarity
                                                                              1 cardMikanko Spiritwalk
                                                                              UR Rarity
                                                                              1 cardMikanko Spiritwalk
                                                                              Mikanko Spiritwalk
                                                                              Trap Normal
                                                                              Mikanko Spiritwalk

                                                                                Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.


                                                                                 Rarity
                                                                                1 cardSnake-Eyes Doomed Dragon
                                                                                 Rarity
                                                                                1 cardSnake-Eyes Doomed Dragon
                                                                                Snake-Eyes Doomed Dragon
                                                                                FIRE 8
                                                                                Snake-Eyes Doomed Dragon
                                                                                • ATK:

                                                                                • 3000

                                                                                • DEF:

                                                                                • 2500


                                                                                1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                                                                UR Rarity
                                                                                1 cardEmperor Charles the Great
                                                                                UR Rarity
                                                                                1 cardEmperor Charles the Great
                                                                                Emperor Charles the Great
                                                                                FIRE
                                                                                Emperor Charles the Great
                                                                                • ATK:

                                                                                • 3000

                                                                                • LINK-1

                                                                                Link Arrow:

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                                                                                1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.


                                                                                UR Rarity
                                                                                2 cardIsolde, Two Tales of the Noble Knights
                                                                                UR Rarity
                                                                                2 cardIsolde, Two Tales of the Noble Knights
                                                                                Isolde, Two Tales of the Noble Knights
                                                                                LIGHT
                                                                                Isolde, Two Tales of the Noble Knights
                                                                                • ATK:

                                                                                • 1600

                                                                                • LINK-2

                                                                                Link Arrow:

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                                                                                2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                                                UR Rarity
                                                                                1 cardPromethean Princess, Bestower of Flames
                                                                                UR Rarity
                                                                                1 cardPromethean Princess, Bestower of Flames
                                                                                Promethean Princess, Bestower of Flames
                                                                                FIRE
                                                                                Promethean Princess, Bestower of Flames
                                                                                • ATK:

                                                                                • 2700

                                                                                • LINK-3

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                                                                                2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                                                UR Rarity
                                                                                1 cardS:P Little Knight
                                                                                UR Rarity
                                                                                1 cardS:P Little Knight
                                                                                S:P Little Knight
                                                                                DARK
                                                                                S:P Little Knight
                                                                                • ATK:

                                                                                • 1600

                                                                                • LINK-2

                                                                                Link Arrow:

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                                                                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                UR Rarity
                                                                                1 cardSaryuja Skull Dread
                                                                                UR Rarity
                                                                                1 cardSaryuja Skull Dread
                                                                                Saryuja Skull Dread
                                                                                EARTH
                                                                                Saryuja Skull Dread
                                                                                • ATK:

                                                                                • 2800

                                                                                • LINK-4

                                                                                Link Arrow:

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                                                                                Bottom-Left

                                                                                Bottom

                                                                                Bottom-Right


                                                                                2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                                                UR Rarity
                                                                                1 cardSky Striker Ace - Kagari
                                                                                UR Rarity
                                                                                1 cardSky Striker Ace - Kagari
                                                                                Sky Striker Ace - Kagari
                                                                                FIRE
                                                                                Sky Striker Ace - Kagari
                                                                                • ATK:

                                                                                • 1500

                                                                                • LINK-1

                                                                                Link Arrow:

                                                                                Top-Left


                                                                                1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                                                 Rarity
                                                                                1 cardSky Striker Ace = Zero
                                                                                 Rarity
                                                                                1 cardSky Striker Ace = Zero
                                                                                Sky Striker Ace = Zero
                                                                                LIGHT
                                                                                Sky Striker Ace = Zero
                                                                                • ATK:

                                                                                • 2000

                                                                                • LINK-2

                                                                                Link Arrow:

                                                                                Bottom-Left

                                                                                Bottom-Right


                                                                                2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.


                                                                                UR Rarity
                                                                                1 cardAncient Fairy Dragon
                                                                                UR Rarity
                                                                                1 cardAncient Fairy Dragon
                                                                                Ancient Fairy Dragon
                                                                                LIGHT 7
                                                                                Ancient Fairy Dragon
                                                                                • ATK:

                                                                                • 2100

                                                                                • DEF:

                                                                                • 3000


                                                                                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                                                UR Rarity
                                                                                1 cardInfernoble Knight Emperor Charles
                                                                                UR Rarity
                                                                                1 cardInfernoble Knight Emperor Charles
                                                                                Infernoble Knight Emperor Charles
                                                                                FIRE 9
                                                                                Infernoble Knight Emperor Charles
                                                                                • ATK:

                                                                                • 3000

                                                                                • DEF:

                                                                                • 200


                                                                                1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                                                                                UR Rarity
                                                                                1 cardPower Tool Braver Dragon
                                                                                UR Rarity
                                                                                1 cardPower Tool Braver Dragon
                                                                                Power Tool Braver Dragon
                                                                                EARTH 9
                                                                                Power Tool Braver Dragon
                                                                                • ATK:

                                                                                • 2500

                                                                                • DEF:

                                                                                • 2300


                                                                                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn.


                                                                                UR Rarity
                                                                                1 cardBattlin' Boxer King Dempsey
                                                                                UR Rarity
                                                                                1 cardBattlin' Boxer King Dempsey
                                                                                Battlin' Boxer King Dempsey
                                                                                FIRE
                                                                                Battlin' Boxer King Dempsey
                                                                                • ATK:

                                                                                • 2300

                                                                                • DEF:

                                                                                • 1800


                                                                                2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.


                                                                                UR Rarity
                                                                                1 cardM-X-Saber Invoker
                                                                                UR Rarity
                                                                                1 cardM-X-Saber Invoker
                                                                                M-X-Saber Invoker
                                                                                EARTH
                                                                                M-X-Saber Invoker
                                                                                • ATK:

                                                                                • 1600

                                                                                • DEF:

                                                                                • 500


                                                                                2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                                                                                UR Rarity
                                                                                1 cardTraptrix Rafflesia
                                                                                UR Rarity
                                                                                1 cardTraptrix Rafflesia
                                                                                Traptrix Rafflesia
                                                                                EARTH
                                                                                Traptrix Rafflesia
                                                                                • ATK:

                                                                                • 300

                                                                                • DEF:

                                                                                • 2500


                                                                                2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.


                                                                                master-duel
                                                                                Warrior Combo
                                                                                5

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