Warrior Combo Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Argostars - Glorious Adra
UR Rarity
Argostars - Glorious Adra
UR Rarity
Argostars - Glorious Adra
EARTH 4
Argostars - Glorious Adra
  • ATK:

  • 1800

  • DEF:

  • 1800


During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.

UR Rarity
Fiendsmith Engraver
UR Rarity
Fiendsmith Engraver
UR Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.

SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.

SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.

SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.

SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.

UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Courageous Crimson Chevalier Bradamante
SR Rarity
Courageous Crimson Chevalier Bradamante
SR Rarity
Courageous Crimson Chevalier Bradamante
FIRE 1
Courageous Crimson Chevalier Bradamante
  • ATK:

  • 500

  • DEF:

  • 200


(This card is always treated as an "Infernoble Knight" card.) You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn.

R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

    UR Rarity
    Argostars - Giantslaying
    UR Rarity
    Argostars - Giantslaying
    UR Rarity
    Argostars - Giantslaying
    Spell Quick
    Argostars - Giantslaying

      Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.

      SR Rarity
      Argostars - Home Stadium
      SR Rarity
      Argostars - Home Stadium
      SR Rarity
      Argostars - Home Stadium
      Spell Field
      Argostars - Home Stadium

        Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

        UR Rarity
        Called by the Grave
        UR Rarity
        Called by the Grave
        UR Rarity
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



          Tag(s):

          SR Rarity
          Mikanko Dance - Mayowashidori
          SR Rarity
          Mikanko Dance - Mayowashidori
          SR Rarity
          Mikanko Dance - Mayowashidori
          Spell Equip
          Mikanko Dance - Mayowashidori

            The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.

            UR Rarity
            Mikanko Fire Dance
            UR Rarity
            Mikanko Fire Dance
            UR Rarity
            Mikanko Fire Dance
            Spell Equip
            Mikanko Fire Dance

              Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

              UR Rarity
              Mikanko Water Arabesque
              UR Rarity
              Mikanko Water Arabesque
              UR Rarity
              Mikanko Water Arabesque
              Spell Equip
              Mikanko Water Arabesque

                The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

                R Rarity
                The Great Mikanko Ceremony
                R Rarity
                The Great Mikanko Ceremony
                R Rarity
                The Great Mikanko Ceremony
                Spell Quick
                The Great Mikanko Ceremony

                  Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.

                  SR Rarity
                  Argostars - Lightning Tydeu
                  SR Rarity
                  Argostars - Lightning Tydeu
                  SR Rarity
                  Argostars - Lightning Tydeu
                  Trap Continuous
                  Argostars - Lightning Tydeu

                    While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

                    R Rarity
                    Argostars - Slayer Eteo
                    R Rarity
                    Argostars - Slayer Eteo
                    R Rarity
                    Argostars - Slayer Eteo
                    Trap Continuous
                    Argostars - Slayer Eteo

                      While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

                      Extra Deck

                      UR Rarity
                      A Bao A Qu, the Lightless Shadow
                      UR Rarity
                      A Bao A Qu, the Lightless Shadow
                      UR Rarity
                      A Bao A Qu, the Lightless Shadow
                      DARK
                      A Bao A Qu, the Lightless Shadow
                      • ATK:

                      • 2800

                      • LINK-4

                      Link Arrow:

                      Left

                      Right

                      Bottom-Left

                      Bottom-Right


                      2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.

                      SR Rarity
                      Fiendsmith's Requiem
                      SR Rarity
                      Fiendsmith's Requiem
                      SR Rarity
                      Fiendsmith's Requiem
                      LIGHT
                      Fiendsmith's Requiem
                      • ATK:

                      • 600

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                      UR Rarity
                      Isolde, Two Tales of the Noble Knights
                      UR Rarity
                      Isolde, Two Tales of the Noble Knights
                      UR Rarity
                      Isolde, Two Tales of the Noble Knights
                      LIGHT
                      Isolde, Two Tales of the Noble Knights
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                      SR Rarity
                      Herald of the Arc Light
                      SR Rarity
                      Herald of the Arc Light
                      SR Rarity
                      Herald of the Arc Light
                      LIGHT 4
                      Herald of the Arc Light
                      • ATK:

                      • 600

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

                      UR Rarity
                      Argostars - Adventurous Arion
                      UR Rarity
                      Argostars - Adventurous Arion
                      UR Rarity
                      Argostars - Adventurous Arion
                      DARK
                      Argostars - Adventurous Arion
                      • ATK:

                      • 2200

                      • DEF:

                      • 2200


                      2 Level 4 monsters Once per turn, you can also Xyz Summon "Argostars - Adventurous Arion" by using 1 "Argostars" monster you control (transfer its materials to this card). If this card is Xyz Summoned: You can add 1 "Argostars" Spell from your Deck to your hand. During the Standby Phase: You can detach 2 materials from this card; place up to 3 "Argostars" Continuous Traps from your GY, face-up in your Spell & Trap Zone. You can only use each effect of "Argostars - Adventurous Arion" once per turn.

                      UR Rarity
                      Battlin' Boxer King Dempsey
                      UR Rarity
                      Battlin' Boxer King Dempsey
                      UR Rarity
                      Battlin' Boxer King Dempsey
                      FIRE
                      Battlin' Boxer King Dempsey
                      • ATK:

                      • 2300

                      • DEF:

                      • 1800


                      2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.

                      UR Rarity
                      M-X-Saber Invoker
                      UR Rarity
                      M-X-Saber Invoker
                      UR Rarity
                      M-X-Saber Invoker
                      EARTH
                      M-X-Saber Invoker
                      • ATK:

                      • 1600

                      • DEF:

                      • 500


                      2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.

                      Need 38 UR

                      UR Rarity
                      Argostars - Glorious Adra2 card
                       Rarity
                      Elfnote Fortuna1 card
                       Rarity
                      Elfnote Lucina1 card
                       Rarity
                      Elfnote Regina1 card
                      UR Rarity
                      Immortal Phoenix Gearfried1 card
                      UR Rarity
                      Maxx "C"1 card
                      UR Rarity
                      Medius the Pure2 card
                      UR Rarity
                      Mulcharmy Fuwalos3 card
                      UR Rarity
                      Sengenjin Wakes from a Millennium2 card
                       Rarity
                      Artmage Non-Finito1 card
                      UR Rarity
                      A Bao A Qu, the Lightless Shadow1 card
                      UR Rarity
                      Emperor Charles the Great1 card
                      UR Rarity
                      Isolde, Two Tales of the Noble Knights1 card
                      UR Rarity
                      Promethean Princess, Bestower of Flames1 card
                      UR Rarity
                      S:P Little Knight1 card
                      UR Rarity
                      Ohime the Manifested Mikanko1 card
                      UR Rarity
                      Baronne de Fleur1 card
                      UR Rarity
                      Infernoble Knight Emperor Charles1 card
                      UR Rarity
                      Ash Blossom & Joyous Spring2 card
                       Rarity
                      Elfnote Power Patron1 card
                      UR Rarity
                      Argostars - Adventurous Arion1 card
                      UR Rarity
                      Battlin' Boxer King Dempsey1 card
                      UR Rarity
                      M-X-Saber Invoker1 card
                      UR Rarity
                      Argostars - Giantslaying1 card
                      UR Rarity
                      Mikanko Fire Dance1 card
                      UR Rarity
                      Mikanko Water Arabesque1 card
                      UR Rarity
                      Triple Tactics Talent1 card
                      UR Rarity
                      Triple Tactics Thrust3 card
                       Rarity
                      Artmage Impasto -Recapture-1 card
                       Rarity
                      Elfnotes: Rhapsodia of Madness1 card

                      Main: 60 Extra: 15

                      SR Rarity
                      1 cardArgostars - Fierce Parthe
                      SR Rarity
                      1 cardArgostars - Fierce Parthe
                      Argostars - Fierce Parthe
                      EARTH 4
                      Argostars - Fierce Parthe
                      • ATK:

                      • 1400

                      • DEF:

                      • 1400


                      Gains 700 ATK/DEF for each "Argostars" monster with a different name you control, except this card. You can only use each of the following effects of "Argostars - Fierce Parthe" once per turn. (Quick Effect): You can reveal this card in your hand; return 1 "Argostars" Continuous Trap you control to the hand, and if you do, Special Summon this card. You can banish this card you control; Set 1 Continuous Trap from your hand. It can be activated this turn.


                      UR Rarity
                      2 cardArgostars - Glorious Adra
                      UR Rarity
                      2 cardArgostars - Glorious Adra
                      Argostars - Glorious Adra
                      EARTH 4
                      Argostars - Glorious Adra
                      • ATK:

                      • 1800

                      • DEF:

                      • 1800


                      During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.


                      SR Rarity
                      1 cardArmageddon Knight
                      SR Rarity
                      1 cardArmageddon Knight
                      Armageddon Knight
                      DARK 4
                      Armageddon Knight
                      • ATK:

                      • 1400

                      • DEF:

                      • 1200


                      When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


                      SR Rarity
                      1 cardArtmage Finmel
                      SR Rarity
                      1 cardArtmage Finmel
                      Artmage Finmel
                      LIGHT 7
                      Artmage Finmel
                      • ATK:

                      • 2400

                      • DEF:

                      • 1500


                      Your opponent cannot target Level 6 or lower "Artmage" monsters you control with card effects. You can only use each of the following effects of "Artmage Finmel" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can draw 1 card. During the Main Phase, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also until the end of this turn, their ATK's become halved.


                      SR Rarity
                      2 cardDroll & Lock Bird
                      SR Rarity
                      2 cardDroll & Lock Bird
                      Droll & Lock Bird
                      WIND 1
                      Droll & Lock Bird
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                       Rarity
                      1 cardElfnote Fortuna
                       Rarity
                      1 cardElfnote Fortuna
                      Elfnote Fortuna
                      LIGHT 6
                      Elfnote Fortuna
                      • ATK:

                      • 2200

                      • DEF:

                      • 1800


                      You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Fortuna" once per turn this way. You can only use each of the following effects of "Elfnote Fortuna" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Trap from your hand or Deck, face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 face-up Spell/Trap on the field to the hand.


                       Rarity
                      1 cardElfnote Lucina
                       Rarity
                      1 cardElfnote Lucina
                      Elfnote Lucina
                      FIRE 6
                      Elfnote Lucina
                      • ATK:

                      • 2500

                      • DEF:

                      • 1800


                      You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Lucina" once per turn this way. You can only use each of the following effects of "Elfnote Lucina" once per turn. During your Main Phase: You can add 1 "Elfnote" monster from your Deck to your hand, except "Elfnote Lucina". During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 Level 6 or lower monster your opponent controls to the hand.


                       Rarity
                      1 cardElfnote Regina
                       Rarity
                      1 cardElfnote Regina
                      Elfnote Regina
                      WIND 6
                      Elfnote Regina
                      • ATK:

                      • 2000

                      • DEF:

                      • 1800


                      If this card is in your hand (Quick Effect): You can send 1 other "Elfnote" card from your hand or face-up field to the GY; Special Summon this card. If this card is Normal or Special Summoned to the center Main Monster Zone: You can Special Summon 1 "Elfnote" monster from your Deck, except "Elfnote Regina". If this card is sent to the GY as Synchro Material: You can add this card to your hand. You can only use each effect of "Elfnote Regina" once per turn.


                      R Rarity
                      1 cardFire Flint Lady
                      R Rarity
                      1 cardFire Flint Lady
                      Fire Flint Lady
                      FIRE 1
                      Fire Flint Lady
                      • ATK:

                      • 100

                      • DEF:

                      • 100


                      If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                      SR Rarity
                      1 cardGolem that Guards the Millennium Treasures
                      SR Rarity
                      1 cardGolem that Guards the Millennium Treasures
                      Golem that Guards the Millennium Treasures
                      EARTH 6
                      Golem that Guards the Millennium Treasures
                      • ATK:

                      • 2000

                      • DEF:

                      • 2200


                      The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


                      SR Rarity
                      1 cardHa-Re the Sword Mikanko
                      SR Rarity
                      1 cardHa-Re the Sword Mikanko
                      Ha-Re the Sword Mikanko
                      FIRE 3
                      Ha-Re the Sword Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                      SR Rarity
                      1 cardHu-Li the Jewel Mikanko
                      SR Rarity
                      1 cardHu-Li the Jewel Mikanko
                      Hu-Li the Jewel Mikanko
                      WIND 3
                      Hu-Li the Jewel Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                      UR Rarity
                      1 cardImmortal Phoenix Gearfried
                      UR Rarity
                      1 cardImmortal Phoenix Gearfried
                      Immortal Phoenix Gearfried
                      FIRE 9
                      Immortal Phoenix Gearfried
                      • ATK:

                      • 3000

                      • DEF:

                      • 2200


                      You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


                      SR Rarity
                      1 cardInfernoble Knight - Renaud
                      SR Rarity
                      1 cardInfernoble Knight - Renaud
                      Infernoble Knight - Renaud
                      FIRE 1
                      Infernoble Knight - Renaud
                      • ATK:

                      • 500

                      • DEF:

                      • 500


                      If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                      SR Rarity
                      1 cardInfernoble Knight Ogier
                      SR Rarity
                      1 cardInfernoble Knight Ogier
                      Infernoble Knight Ogier
                      FIRE 4
                      Infernoble Knight Ogier
                      • ATK:

                      • 1500

                      • DEF:

                      • 2000


                      While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                      R Rarity
                      1 cardInfernoble Knight Turpin
                      R Rarity
                      1 cardInfernoble Knight Turpin
                      Infernoble Knight Turpin
                      FIRE 4
                      Infernoble Knight Turpin
                      • ATK:

                      • 1400

                      • DEF:

                      • 1700


                      While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.


                      UR Rarity
                      1 cardMaxx "C"
                      UR Rarity
                      1 cardMaxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      UR Rarity
                      2 cardMedius the Pure
                      UR Rarity
                      2 cardMedius the Pure
                      Medius the Pure
                      DARK 4
                      Medius the Pure
                      • ATK:

                      • 1800

                      • DEF:

                      • 1800


                      If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.


                      UR Rarity
                      3 cardMulcharmy Fuwalos
                      UR Rarity
                      3 cardMulcharmy Fuwalos
                      Mulcharmy Fuwalos
                      WIND 4
                      Mulcharmy Fuwalos
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      UR Rarity
                      2 cardSengenjin Wakes from a Millennium
                      UR Rarity
                      2 cardSengenjin Wakes from a Millennium
                      Sengenjin Wakes from a Millennium
                      EARTH 8
                      Sengenjin Wakes from a Millennium
                      • ATK:

                      • 2750

                      • DEF:

                      • 2500


                      Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


                      SR Rarity
                      1 cardShield of the Millennium Dynasty
                      SR Rarity
                      1 cardShield of the Millennium Dynasty
                      Shield of the Millennium Dynasty
                      EARTH 5
                      Shield of the Millennium Dynasty
                      • ATK:

                      • 0

                      • DEF:

                      • 3000


                      Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.


                      R Rarity
                      1 cardSpeedroid Taketomborg
                      R Rarity
                      1 cardSpeedroid Taketomborg
                      Speedroid Taketomborg
                      WIND 3
                      Speedroid Taketomborg
                      • ATK:

                      • 600

                      • DEF:

                      • 1200


                      If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


                      SR Rarity
                      3 cardSpeedroid Terrortop
                      SR Rarity
                      3 cardSpeedroid Terrortop
                      Speedroid Terrortop
                      WIND 3
                      Speedroid Terrortop
                      • ATK:

                      • 1200

                      • DEF:

                      • 600


                      If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


                      UR Rarity
                      1 cardOhime the Manifested Mikanko
                      UR Rarity
                      1 cardOhime the Manifested Mikanko
                      Ohime the Manifested Mikanko
                      LIGHT 6
                      Ohime the Manifested Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                      UR Rarity
                      2 cardAsh Blossom & Joyous Spring
                      UR Rarity
                      2 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                       Rarity
                      1 cardElfnote Power Patron
                       Rarity
                      1 cardElfnote Power Patron
                      Elfnote Power Patron
                      FIRE 1
                      Elfnote Power Patron
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      You cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each of the following effects of "Elfnote Power Patron" once per turn. During the Main Phase (Quick Effect): You can target 1 monster in your center Main Monster Zone; increase its Level by 3 (until the end of this turn), then immediately after this effect resolves, you can Synchro Summon 1 "Elfnote" Synchro Monster or 1 "Junora the Power Patron of Tuning". If this card is sent to the GY as Synchro Material: You can add 1 "Elfnote" card from your Deck to your hand.


                      R Rarity
                      1 card"Infernoble Arms - Durendal"
                      R Rarity
                      1 card"Infernoble Arms - Durendal"
                      "Infernoble Arms - Durendal"
                      Spell Equip
                      "Infernoble Arms - Durendal"

                        While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                        SR Rarity
                        1 cardAngelica's Angelic Ring
                        SR Rarity
                        1 cardAngelica's Angelic Ring
                        Angelica's Angelic Ring
                        Spell Equip
                        Angelica's Angelic Ring

                          Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


                          UR Rarity
                          1 cardArgostars - Giantslaying
                          UR Rarity
                          1 cardArgostars - Giantslaying
                          Argostars - Giantslaying
                          Spell Quick
                          Argostars - Giantslaying

                            Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.


                            SR Rarity
                            1 cardArgostars - Home Stadium
                            SR Rarity
                            1 cardArgostars - Home Stadium
                            Argostars - Home Stadium
                            Spell Field
                            Argostars - Home Stadium

                              Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                              SR Rarity
                              1 cardArtmage Vandalism -Assault-
                              SR Rarity
                              1 cardArtmage Vandalism -Assault-
                              Artmage Vandalism -Assault-
                              Spell Continuous
                              Artmage Vandalism -Assault-

                                When this card is activated: You can add 1 "Medius the Pure" from your Deck to your hand. You can target 1 face-up monster you control; if that face-up monster would be used as Fusion Material this turn, it can be treated as an "Artmage" monster. You can only use this effect of "Artmage Vandalism -Assault-" once per turn. If "Artmage Academic Arcane Arts Acropolis" you control would be destroyed by card effect, you can send this card you control to the GY instead. You can only activate 1 "Artmage Vandalism -Assault-" per turn.


                                R Rarity
                                1 cardGrief Tablet
                                R Rarity
                                1 cardGrief Tablet
                                Grief Tablet
                                Spell Equip
                                Grief Tablet

                                  (This card is always treated as a "Wedju" card.) The equipped monster cannot attack or be Tributed, also its effects are negated. Once per turn, if you control the equipped monster: You can add 1 "Wedju" card from your Deck to your hand, except "Grief Tablet". If this card is sent to the GY because the equipped monster is destroyed: You can inflict 500 damage to your opponent. You can only activate 1 "Grief Tablet" per turn.


                                  SR Rarity
                                  1 cardMikanko Dance - Mayowashidori
                                  SR Rarity
                                  1 cardMikanko Dance - Mayowashidori
                                  Mikanko Dance - Mayowashidori
                                  Spell Equip
                                  Mikanko Dance - Mayowashidori

                                    The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                                    UR Rarity
                                    1 cardMikanko Fire Dance
                                    UR Rarity
                                    1 cardMikanko Fire Dance
                                    Mikanko Fire Dance
                                    Spell Equip
                                    Mikanko Fire Dance

                                      Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                                      UR Rarity
                                      1 cardMikanko Water Arabesque
                                      UR Rarity
                                      1 cardMikanko Water Arabesque
                                      Mikanko Water Arabesque
                                      Spell Equip
                                      Mikanko Water Arabesque

                                        The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                        SR Rarity
                                        1 cardNoble Arms Museum
                                        SR Rarity
                                        1 cardNoble Arms Museum
                                        Noble Arms Museum
                                        Spell Field
                                        Noble Arms Museum

                                          All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.


                                          N Rarity
                                          1 cardPhoenix Gearblade
                                          N Rarity
                                          1 cardPhoenix Gearblade
                                          Phoenix Gearblade
                                          Spell Equip
                                          Phoenix Gearblade

                                            Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                                            R Rarity
                                            1 cardThe Great Mikanko Ceremony
                                            R Rarity
                                            1 cardThe Great Mikanko Ceremony
                                            The Great Mikanko Ceremony
                                            Spell Quick
                                            The Great Mikanko Ceremony

                                              Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                              SR Rarity
                                              2 cardTheorealize
                                              SR Rarity
                                              2 cardTheorealize
                                              Theorealize
                                              Spell Normal
                                              Theorealize

                                                Send 1 "Medius the Pure" from your Deck to the GY; look at the top card of your opponent's Deck, and place it on the top or bottom of the Deck. You can banish this card from your GY, then target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; that monster becomes that Type and Attribute, until the end of your opponent's turn. You can only use each effect of "Theorealize" once per turn.


                                                UR Rarity
                                                1 cardTriple Tactics Talent
                                                UR Rarity
                                                1 cardTriple Tactics Talent
                                                Triple Tactics Talent
                                                Spell Normal
                                                Triple Tactics Talent

                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                  Tag(s):

                                                  UR Rarity
                                                  3 cardTriple Tactics Thrust
                                                  UR Rarity
                                                  3 cardTriple Tactics Thrust
                                                  Triple Tactics Thrust
                                                  Spell Normal
                                                  Triple Tactics Thrust

                                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                    SR Rarity
                                                    1 cardWedju Temple
                                                    SR Rarity
                                                    1 cardWedju Temple
                                                    Wedju Temple
                                                    Spell Field
                                                    Wedju Temple

                                                      During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                                                      SR Rarity
                                                      1 cardArgostars - Lightning Tydeu
                                                      SR Rarity
                                                      1 cardArgostars - Lightning Tydeu
                                                      Argostars - Lightning Tydeu
                                                      Trap Continuous
                                                      Argostars - Lightning Tydeu

                                                        While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                                        R Rarity
                                                        1 cardArgostars - Slayer Eteo
                                                        R Rarity
                                                        1 cardArgostars - Slayer Eteo
                                                        Argostars - Slayer Eteo
                                                        Trap Continuous
                                                        Argostars - Slayer Eteo

                                                          While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                                           Rarity
                                                          1 cardArtmage Impasto -Recapture-
                                                           Rarity
                                                          1 cardArtmage Impasto -Recapture-
                                                          Artmage Impasto -Recapture-
                                                          Trap Counter
                                                          Artmage Impasto -Recapture-

                                                            If you control an "Artmage" monster, you can activate this card the turn it was Set. When your opponent activates a monster effect: You can banish 1 Fusion Monster you control (until the End Phase), and if you do, negate the activation, and if you do that, destroy that monster, then if you have 3 or more different Monster Types on your field, you can return all Spells/Traps your opponent controls to the hand. You can only activate 1 "Artmage Impasto -Recapture-" per turn.


                                                            SR Rarity
                                                            1 cardDimensional Barrier
                                                            SR Rarity
                                                            1 cardDimensional Barrier
                                                            Dimensional Barrier
                                                            Trap Normal
                                                            Dimensional Barrier

                                                              Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                               Rarity
                                                              1 cardElfnotes: Rhapsodia of Madness
                                                               Rarity
                                                              1 cardElfnotes: Rhapsodia of Madness
                                                              Elfnotes: Rhapsodia of Madness
                                                              Trap Continuous
                                                              Elfnotes: Rhapsodia of Madness

                                                                While you control a monster in your center Main Monster Zone, your opponent's monsters cannot attack, except to attack that monster. You can send 1 monster from your hand or field to the GY, then target 1 "Elfnote" monster in your GY with a different original Attribute; Special Summon it, then if you control a Synchro Monster, you can negate the effects of 1 face-up card your opponent controls until the end of this turn. You can only use this effect of "Elfnotes: Rhapsodia of Madness" once per turn.


                                                                R Rarity
                                                                1 cardHeavy Slump
                                                                R Rarity
                                                                1 cardHeavy Slump
                                                                Heavy Slump
                                                                Trap Normal
                                                                Heavy Slump

                                                                  If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.


                                                                   Rarity
                                                                  1 cardArtmage Non-Finito
                                                                   Rarity
                                                                  1 cardArtmage Non-Finito
                                                                  Artmage Non-Finito
                                                                  EARTH 7
                                                                  Artmage Non-Finito
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 1500


                                                                  2 "Artmage" monsters Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by discarding 1 Spell/Trap and Tributing 1 Level 7 or higher "Artmage" monster from your hand or field. You can only Special Summon "Artmage Non-Finito" once per turn this way, no matter which method you use. If this card is Special Summoned: You can Set 1 "Artmage" Spell/Trap from your Deck. Once per opponent's turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control.


                                                                  UR Rarity
                                                                  1 cardA Bao A Qu, the Lightless Shadow
                                                                  UR Rarity
                                                                  1 cardA Bao A Qu, the Lightless Shadow
                                                                  A Bao A Qu, the Lightless Shadow
                                                                  DARK
                                                                  A Bao A Qu, the Lightless Shadow
                                                                  • ATK:

                                                                  • 2800

                                                                  • LINK-4

                                                                  Link Arrow:

                                                                  Left

                                                                  Right

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                                                  R Rarity
                                                                  1 cardCross-Sheep
                                                                  R Rarity
                                                                  1 cardCross-Sheep
                                                                  Cross-Sheep
                                                                  EARTH
                                                                  Cross-Sheep
                                                                  • ATK:

                                                                  • 700

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                                  UR Rarity
                                                                  1 cardEmperor Charles the Great
                                                                  UR Rarity
                                                                  1 cardEmperor Charles the Great
                                                                  Emperor Charles the Great
                                                                  FIRE
                                                                  Emperor Charles the Great
                                                                  • ATK:

                                                                  • 3000

                                                                  • LINK-1

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                                                                  1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.


                                                                  UR Rarity
                                                                  1 cardIsolde, Two Tales of the Noble Knights
                                                                  UR Rarity
                                                                  1 cardIsolde, Two Tales of the Noble Knights
                                                                  Isolde, Two Tales of the Noble Knights
                                                                  LIGHT
                                                                  Isolde, Two Tales of the Noble Knights
                                                                  • ATK:

                                                                  • 1600

                                                                  • LINK-2

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                                                                  2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                                  UR Rarity
                                                                  1 cardPromethean Princess, Bestower of Flames
                                                                  UR Rarity
                                                                  1 cardPromethean Princess, Bestower of Flames
                                                                  Promethean Princess, Bestower of Flames
                                                                  FIRE
                                                                  Promethean Princess, Bestower of Flames
                                                                  • ATK:

                                                                  • 2700

                                                                  • LINK-3

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                                                                  2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                                  UR Rarity
                                                                  1 cardS:P Little Knight
                                                                  UR Rarity
                                                                  1 cardS:P Little Knight
                                                                  S:P Little Knight
                                                                  DARK
                                                                  S:P Little Knight
                                                                  • ATK:

                                                                  • 1600

                                                                  • LINK-2

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                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                  SR Rarity
                                                                  1 cardAngelica, Princess of Noble Arms
                                                                  SR Rarity
                                                                  1 cardAngelica, Princess of Noble Arms
                                                                  Angelica, Princess of Noble Arms
                                                                  FIRE 5
                                                                  Angelica, Princess of Noble Arms
                                                                  • ATK:

                                                                  • 1200

                                                                  • DEF:

                                                                  • 2400


                                                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.


                                                                  UR Rarity
                                                                  1 cardBaronne de Fleur
                                                                  UR Rarity
                                                                  1 cardBaronne de Fleur
                                                                  Baronne de Fleur
                                                                  WIND 10
                                                                  Baronne de Fleur
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 2400


                                                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                                  SR Rarity
                                                                  1 cardHerald of the Arc Light
                                                                  SR Rarity
                                                                  1 cardHerald of the Arc Light
                                                                  Herald of the Arc Light
                                                                  LIGHT 4
                                                                  Herald of the Arc Light
                                                                  • ATK:

                                                                  • 600

                                                                  • DEF:

                                                                  • 1000


                                                                  1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                                  UR Rarity
                                                                  1 cardInfernoble Knight Emperor Charles
                                                                  UR Rarity
                                                                  1 cardInfernoble Knight Emperor Charles
                                                                  Infernoble Knight Emperor Charles
                                                                  FIRE 9
                                                                  Infernoble Knight Emperor Charles
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 200


                                                                  1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                                                                  R Rarity
                                                                  1 cardInfernoble Knight Captain Roland
                                                                  R Rarity
                                                                  1 cardInfernoble Knight Captain Roland
                                                                  Infernoble Knight Captain Roland
                                                                  FIRE 5
                                                                  Infernoble Knight Captain Roland
                                                                  • ATK:

                                                                  • 2000

                                                                  • DEF:

                                                                  • 500


                                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                                                                  UR Rarity
                                                                  1 cardArgostars - Adventurous Arion
                                                                  UR Rarity
                                                                  1 cardArgostars - Adventurous Arion
                                                                  Argostars - Adventurous Arion
                                                                  DARK
                                                                  Argostars - Adventurous Arion
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 2200


                                                                  2 Level 4 monsters Once per turn, you can also Xyz Summon "Argostars - Adventurous Arion" by using 1 "Argostars" monster you control (transfer its materials to this card). If this card is Xyz Summoned: You can add 1 "Argostars" Spell from your Deck to your hand. During the Standby Phase: You can detach 2 materials from this card; place up to 3 "Argostars" Continuous Traps from your GY, face-up in your Spell & Trap Zone. You can only use each effect of "Argostars - Adventurous Arion" once per turn.


                                                                  UR Rarity
                                                                  1 cardBattlin' Boxer King Dempsey
                                                                  UR Rarity
                                                                  1 cardBattlin' Boxer King Dempsey
                                                                  Battlin' Boxer King Dempsey
                                                                  FIRE
                                                                  Battlin' Boxer King Dempsey
                                                                  • ATK:

                                                                  • 2300

                                                                  • DEF:

                                                                  • 1800


                                                                  2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.


                                                                  UR Rarity
                                                                  1 cardM-X-Saber Invoker
                                                                  UR Rarity
                                                                  1 cardM-X-Saber Invoker
                                                                  M-X-Saber Invoker
                                                                  EARTH
                                                                  M-X-Saber Invoker
                                                                  • ATK:

                                                                  • 1600

                                                                  • DEF:

                                                                  • 500


                                                                  2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                                                                  master-duel
                                                                  Warrior Combo
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